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Searched refs:u_val (Results 1 – 9 of 9) sorted by relevance

/external/webrtc/webrtc/modules/audio_coding/codecs/g711/
Dg711.h207 uint8_t u_val; in linear_to_ulaw() local
228 u_val = (uint8_t)(0x7F ^ mask); in linear_to_ulaw()
230 u_val = (uint8_t)(((seg << 4) | ((linear >> (seg + 3)) & 0xF)) ^ mask); in linear_to_ulaw()
233 if (u_val == 0) in linear_to_ulaw()
234 u_val = 0x02; in linear_to_ulaw()
236 return u_val; in linear_to_ulaw()
/external/tensorflow/tensorflow/compiler/tests/
Dsvd_op_test.py52 s_val, u_val, v_val = sess.run([s, u, v], feed_dict={x_tf: x_np})
53 u_diff = np.matmul(u_val, np.swapaxes(u_val, -1, -2)) - np.eye(m)
66 np.linalg.norm(self._compute_usvt(s_val, u_val, v_val) - x_np), 2e-2)
/external/swiftshader/third_party/LLVM/test/CodeGen/X86/
D2010-11-18-SelectOfExtload.ll8 %u_val = zext i8 %u_base to i32
13 %val = select i1 %cond, i32 %u_val, i32 %s_val
/external/llvm/test/CodeGen/X86/
D2010-11-18-SelectOfExtload.ll8 %u_val = zext i8 %u_base to i32
13 %val = select i1 %cond, i32 %u_val, i32 %s_val
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/
D2010-11-18-SelectOfExtload.ll8 %u_val = zext i8 %u_base to i32
13 %val = select i1 %cond, i32 %u_val, i32 %s_val
/external/deqp/data/gles31/shaders/es31/
Dlinkage_uniform.test10 uniform highp float u_val;
14 res = u_val;
21 uniform float u_val;
26 out0 = u_val + res;
39 uniform highp float u_val;
43 res = u_val;
50 uniform mediump float u_val;
55 out0 = u_val + res;
68 uniform lowp int u_val;
72 res = float(u_val);
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/external/deqp/data/gles31/shaders/es32/
Dlinkage_uniform.test10 uniform highp float u_val;
14 res = u_val;
21 uniform float u_val;
26 out0 = u_val + res;
39 uniform highp float u_val;
43 res = u_val;
50 uniform mediump float u_val;
55 out0 = u_val + res;
68 uniform lowp int u_val;
72 res = float(u_val);
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/external/deqp/doc/testspecs/GLES31/
Dfunctional.compute.shared_var.txt45 + u_val[], u_ref[] uniform arrays, filled with identical values
49 In each iteration one of the work items writes a value from u_val to the
/external/deqp/data/gles3/shaders/
Dlinkage.test2354 uniform highp float u_val;
2358 res = u_val;
2365 uniform float u_val;
2370 out0 = u_val + res;
2383 uniform highp float u_val;
2387 res = u_val;
2394 uniform mediump float u_val;
2399 out0 = u_val + res;
2412 uniform lowp int u_val;
2416 res = float(u_val);
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