Searched refs:ui32Strip (Results 1 – 1 of 1) sorted by relevance
4197 unsigned int ui32Offset = 0, ui32Strip = 0; local4267 for(l = ui32Offset; l < ui32Offset + (inMesh.pnStripLength[ui32Strip]+2); ++l)4287 ui32Offset += inMesh.pnStripLength[ui32Strip] + 2;4288 ui32TrisDrawn += inMesh.pnStripLength[ui32Strip];4290 ++ui32Strip;