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Searched refs:unifiedUniforms (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp70 …sg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument
89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration()
96 …sg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument
99 …generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms in generateProgramDeclaration()
131 …sg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in RandomShaderProgram() argument
132 …ram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms)) in RandomShaderProgram()
136 , m_unifiedUniforms (unifiedUniforms) in RandomShaderProgram()
DglsRandomShaderProgram.hpp44 …g::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
DglsRandomShaderCase.cpp148 std::vector<const rsg::ShaderInput*> unifiedUniforms; in init() local
150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init()
151 rsg::computeUniformValues(rnd, m_uniforms, unifiedUniforms); in init()