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Searched refs:uniform2fv (Results 1 – 25 of 63) sorted by relevance

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/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl122 gl->uniform2fv = &glUniform2fv;
DglwInitES30Direct.inl205 gl->uniform2fv = &glUniform2fv;
DglwInitES20.inl122 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
DglwInitES31Direct.inl267 gl->uniform2fv = &glUniform2fv;
DglwInitES32Direct.inl311 gl->uniform2fv = &glUniform2fv;
DglwInitES30.inl205 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
DglwInitGL30.inl203 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
DglwInitGL31.inl214 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
DglwInitES31.inl267 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl267 dst->uniform2fv = src.uniform2fv;
/external/deqp/external/openglcts/modules/common/
DglcShaderStructTests.cpp1004 MAKE_SET_VEC_UNIFORM(Vec2, gl.uniform2fv);
1006 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv);
DglcShaderRenderCase.cpp1053 gl.uniform2fv(uniLoc, 1, s_vec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp1310 MAKE_SET_VEC_UNIFORM (Vec2, gl.uniform2fv);
1312 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv);
Des3fShaderDerivateTests.cpp771 gl.uniform2fv(scaleLoc, 1, m_derivScale.getPtr()); in iterate()
772 gl.uniform2fv(biasLoc, 1, m_derivBias.getPtr()); in iterate()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp1306 MAKE_SET_VEC_UNIFORM (Vec2, gl.uniform2fv);
1308 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp598 gl.uniform2fv(innerLevelUniformLocation, 1 /* count */, inner_levels); in drawPatch()
DesextcTessellationShaderVertexOrdering.cpp428 gl.uniform2fv(inner_tess_level_uniform_location, 1 /* count */, test_iteration.inner_tess_levels); in initTestIteration()
DesextcTessellationShaderUtils.cpp1288 m_gl.uniform2fv(inner_tess_level_uniform_location, 1, /* count */ in initTessellationVertexCounterProgram()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp176 virtual void uniform2fv (deInt32 index, deInt32 count, const float*);
DsglrContext.hpp164 virtual void uniform2fv (deInt32 index, deInt32 count, const float*) = DE_NULL;
/external/deqp/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp207 else if (scalarSize == 2) gl.uniform2fv(location, numValues, &values[0]); in iterate()
/external/skia/src/gpu/gl/
DGrGLTestInterface.cpp160 fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv); in GrGLTestInterface()
/external/skqp/src/gpu/gl/
DGrGLTestInterface.cpp161 fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv); in GrGLTestInterface()
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp339 case 2: ctx.uniform2fv(location, 1, (float*)value.value().getValuePtr()); break; in setUniformValue()
/external/deqp/external/openglcts/modules/gl/
Dgl3cGPUShader5Tests.cpp289 gl.uniform2fv(location, 1, f_data); in setUniform()

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