Searched refs:uniform2fv (Results 1 – 25 of 63) sorted by relevance
123
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 122 gl->uniform2fv = &glUniform2fv;
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D | glwInitES30Direct.inl | 205 gl->uniform2fv = &glUniform2fv;
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D | glwInitES20.inl | 122 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
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D | glwInitES31Direct.inl | 267 gl->uniform2fv = &glUniform2fv;
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D | glwInitES32Direct.inl | 311 gl->uniform2fv = &glUniform2fv;
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D | glwInitES30.inl | 205 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
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D | glwInitGL30.inl | 203 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
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D | glwInitGL31.inl | 214 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
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D | glwInitES31.inl | 267 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 267 dst->uniform2fv = src.uniform2fv;
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderStructTests.cpp | 1004 MAKE_SET_VEC_UNIFORM(Vec2, gl.uniform2fv); 1006 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv);
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D | glcShaderRenderCase.cpp | 1053 gl.uniform2fv(uniLoc, 1, s_vec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 1310 MAKE_SET_VEC_UNIFORM (Vec2, gl.uniform2fv); 1312 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv);
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D | es3fShaderDerivateTests.cpp | 771 gl.uniform2fv(scaleLoc, 1, m_derivScale.getPtr()); in iterate() 772 gl.uniform2fv(biasLoc, 1, m_derivBias.getPtr()); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 1306 MAKE_SET_VEC_UNIFORM (Vec2, gl.uniform2fv); 1308 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 598 gl.uniform2fv(innerLevelUniformLocation, 1 /* count */, inner_levels); in drawPatch()
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D | esextcTessellationShaderVertexOrdering.cpp | 428 gl.uniform2fv(inner_tess_level_uniform_location, 1 /* count */, test_iteration.inner_tess_levels); in initTestIteration()
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D | esextcTessellationShaderUtils.cpp | 1288 m_gl.uniform2fv(inner_tess_level_uniform_location, 1, /* count */ in initTessellationVertexCounterProgram()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 176 virtual void uniform2fv (deInt32 index, deInt32 count, const float*);
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D | sglrContext.hpp | 164 virtual void uniform2fv (deInt32 index, deInt32 count, const float*) = DE_NULL;
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 207 else if (scalarSize == 2) gl.uniform2fv(location, numValues, &values[0]); in iterate()
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 160 fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv); in GrGLTestInterface()
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/external/skqp/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 161 fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv); in GrGLTestInterface()
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 339 case 2: ctx.uniform2fv(location, 1, (float*)value.value().getValuePtr()); break; in setUniformValue()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 289 gl.uniform2fv(location, 1, f_data); in setUniform()
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