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Searched refs:uniform4fv (Results 1 – 25 of 87) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp108 context.uniform4fv(location, 1, color.getPtr()); in setColor()
192 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMin"), 1, gradientMin.getPtr()); in setGradient()
193 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMax"), 1, gradientMax.getPtr()); in setGradient()
352 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
353 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
356 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr()); in setUniforms()
357 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr()); in setUniforms()
506 gl.uniform4fv(gl.getUniformLocation(program, "u_scale"), 1, m_texScale.getPtr()); in setUniforms()
507 gl.uniform4fv(gl.getUniformLocation(program, "u_bias"), 1, m_texBias.getPtr()); in setUniforms()
617 gl.uniform4fv (gl.getUniformLocation(program, "u_scale"), 1, m_texScale.getPtr()); in setUniforms()
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Des3fShaderInvarianceTests.cpp286 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
330 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
Des3fMultiviewTests.cpp279 gl.uniform4fv(colorUniform, 2, COLOR_VALUES); in iterate()
Des3fDepthTests.cpp88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
Des3fFragDepthTests.cpp391 gl.uniform4fv(colorLoc, 1, color.getPtr()); in iterate()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp195 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
196 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
199 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr()); in setUniforms()
200 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr()); in setUniforms()
366 gl.uniform4fv(gl.getUniformLocation(program, "u_scale"), 1, m_texScale.getPtr()); in setUniforms()
367 gl.uniform4fv(gl.getUniformLocation(program, "u_bias"), 1, m_texBias.getPtr()); in setUniforms()
Des31fShaderSharedVarTests.cpp209 else if (scalarSize == 4) gl.uniform4fv(location, numValues, &values[0]); in iterate()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp601 gl.uniform4fv(outerLevelUniformLocation, 1 /* count */, outer_levels); in drawPatch()
620 gl.uniform4fv(stencilPassColorUniformLocation, 1, m_stencil_pass_color); in drawPatch()
653 gl.uniform4fv(stencilPassColorUniformLocation, 1 /* count */, m_stencil_pass_color); in drawPatch()
DesextcTessellationShaderVertexOrdering.cpp431 gl.uniform4fv(outer_tess_level_uniform_location, 1 /* count */, test_iteration.outer_tess_levels); in initTestIteration()
/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp462 gl.uniform4fv(gl.getUniformLocation(prog, "u_colorScale"), 1, params.colorScale.getPtr()); in renderQuad()
463 gl.uniform4fv(gl.getUniformLocation(prog, "u_colorBias"), 1, params.colorBias.getPtr()); in renderQuad()
DglsScissorTests.cpp386 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, white.m_data); in render()
464 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, white.getPtr()); in render()
832 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, clearColor.f); in render()
/external/deqp/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp286 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
330 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
Des2fDepthTests.cpp85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl130 gl->uniform4fv = &glUniform4fv;
DglwInitES30Direct.inl217 gl->uniform4fv = &glUniform4fv;
DglwInitES20.inl130 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
DglwInitES31Direct.inl279 gl->uniform4fv = &glUniform4fv;
DglwInitES32Direct.inl323 gl->uniform4fv = &glUniform4fv;
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl279 dst->uniform4fv = src.uniform4fv;
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBlending.cpp229 …gl.uniform4fv(gl.getUniformLocation(program.getProgram(), os.str().c_str()), 1, &colors[i % 4][0]); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp178 virtual void uniform4fv (deInt32 index, deInt32 count, const float*);
DsglrContext.hpp166 virtual void uniform4fv (deInt32 index, deInt32 count, const float*) = DE_NULL;
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp878 gl.uniform4fv(specialLoc, 1, (const float*)uniformValue.getPtr()); in iterate()
1594 gl.uniform4fv(specialLoc, 1, (const float*)uniformValue.getPtr()); in testFBO()
1670 gl.uniform4fv(uColorLoc, 1, color.getPtr()); in drawTestImage()
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp376 gl.uniform4fv(colorLoc, 1, color.getPtr()); in iterate()
/external/skia/src/gpu/gl/
DGrGLTestInterface.cpp168 fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv); in GrGLTestInterface()

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