Searched refs:uniformBlockBindings (Results 1 – 2 of 2) sorted by relevance
290 GLuint uniformBlockBindings[MAX_UNIFORM_BUFFER_BINDINGS]; variable
477 uniformBlockBindings[uniformBlockIndex] = uniformBlockBinding; in bindUniformBlock()484 return uniformBlockBindings[uniformBlockIndex]; in getUniformBlockBinding()491 uniformBlockBindings[blockId] = 0; in resetUniformBlockBindings()1189 GLuint blockBinding = uniformBlockBindings[uniformBlockIndex]; in applyUniformBuffers()