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/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp2491 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() local
2493 uniformIndices[uniformId] = GL_INVALID_INDEX; in GetUniformIndices()
2498 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() local
2500 uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); in GetUniformIndices()
2549 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv() local
2551 const GLuint index = uniformIndices[uniformId]; in GetActiveUniformsiv()
2559 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv() local
2561 const GLuint index = uniformIndices[uniformId]; in GetActiveUniformsiv()
2562 params[uniformId] = programObject->getActiveUniformi(index, pname); in GetActiveUniformsiv()