Searched refs:uniformId (Results 1 – 1 of 1) sorted by relevance
2491 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() local2493 uniformIndices[uniformId] = GL_INVALID_INDEX; in GetUniformIndices()2498 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() local2500 uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); in GetUniformIndices()2549 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv() local2551 const GLuint index = uniformIndices[uniformId]; in GetActiveUniformsiv()2559 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv() local2561 const GLuint index = uniformIndices[uniformId]; in GetActiveUniformsiv()2562 params[uniformId] = programObject->getActiveUniformi(index, pname); in GetActiveUniformsiv()