Searched refs:uniformInfo (Results 1 – 6 of 6) sorted by relevance
101 const vector<UniformInfo>& uniformInfo);150 const vector<UniformInfo>& uniformInfo) in UniformLocationCase() argument153 , m_uniformInfo (uniformInfo) in UniformLocationCase()283 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in genShaderSources() local285 …const bool declareInVert = (uniformInfo.declareLocation & UniformInfo::SHADERSTAGE_VERTEX) != … in genShaderSources()286 …const bool declareInFrag = (uniformInfo.declareLocation & UniformInfo::SHADERSTAGE_FRAGMENT) != … in genShaderSources()287 …const bool layoutInVert = (uniformInfo.layoutLocation & UniformInfo::SHADERSTAGE_VERTEX) !… in genShaderSources()288 …const bool layoutInFrag = (uniformInfo.layoutLocation & UniformInfo::SHADERSTAGE_FRAGMENT) !… in genShaderSources()289 …const bool checkInVert = (uniformInfo.checkLocation & UniformInfo::SHADERSTAGE_VERTEX) != 0; in genShaderSources()290 …const bool checkInFrag = (uniformInfo.checkLocation & UniformInfo::SHADERSTAGE_FRAGMENT) != 0; in genShaderSources()[all …]
28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager() local29 SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || in GrVkPipelineStateDataManager()30 uniformInfo.fVariable.getArrayCount() > 0); in GrVkPipelineStateDataManager()32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); in GrVkPipelineStateDataManager()33 uniform.fType = uniformInfo.fVariable.getType(); in GrVkPipelineStateDataManager()36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { in GrVkPipelineStateDataManager()39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility); in GrVkPipelineStateDataManager()42 uniform.fOffset = uniformInfo.fUBOffset; in GrVkPipelineStateDataManager()
28 const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i];29 SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||30 uniformInfo.fVariable.getArrayCount() > 0);32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();33 uniform.fType = uniformInfo.fVariable.getType();36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) {39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);42 uniform.fOffset = uniformInfo.fUBOffset;
733 de::MovePtr<BufferUniform> uniformInfo(new BufferUniform()); in setupUniformData() local734 uniformInfo->type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; in setupUniformData()735 uniformInfo->descriptor = makeDescriptorBufferInfo(*buffer, 0u, size); in setupUniformData()736 uniformInfo->location = bindingLocation; in setupUniformData()737 uniformInfo->buffer = VkBufferSp(new vk::Unique<VkBuffer>(buffer)); in setupUniformData()738 uniformInfo->alloc = AllocationSp(alloc.release()); in setupUniformData()740 m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniformInfo))); in setupUniformData()2057 const UniformInfo* uniformInfo = m_uniformInfos[i].get()->get(); in render() local2058 deUint32 location = uniformInfo->location; in render()2060 if (uniformInfo->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) in render()[all …]