/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 135 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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D | glwInitES30Direct.inl | 229 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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D | glwInitES20.inl | 135 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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D | glwInitES31Direct.inl | 291 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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D | glwInitES32Direct.inl | 335 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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D | glwInitES30.inl | 229 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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D | glwInitGL30.inl | 226 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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D | glwInitGL31.inl | 238 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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D | glwInitES31.inl | 291 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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D | glwInitGL32.inl | 256 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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D | glwFunctions.inl | 786 glUniformMatrix4fvFunc uniformMatrix4fv; variable
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D | glwInitES32.inl | 335 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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D | glwInitGL33.inl | 275 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 291 dst->uniformMatrix4fv = src.uniformMatrix4fv;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 184 …virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const floa…
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D | sglrContext.hpp | 172 …virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *v…
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D | sglrReferenceContext.hpp | 735 …virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *…
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D | sglrGLContext.cpp | 771 void GLContext::uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *v… in uniformMatrix4fv() function in sglr::GLContext
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 290 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
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D | es31fUniformLocationTests.cpp | 616 case glu::TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(gotLoc, 1, false, floatBuf); break; in render()
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 172 fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv); in GrGLTestInterface()
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/external/skqp/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 173 fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv); in GrGLTestInterface()
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureFilterAnisotropicTests.cpp | 700 gl.uniformMatrix4fv(matrixLocation, 1, GL_FALSE, projectionMatrix); in drawTexture()
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D | glcShaderLibraryCase.cpp | 157 gl.uniformMatrix4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); in setUniformValue()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 1070 …case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(loc, 1, GL_FALSE, s_constInMat4[inNdx].getColumnMajorDat… in setupUniforms()
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