Searched refs:uniform_value (Results 1 – 2 of 2) sorted by relevance
6139 glw::GLfloat uniform_value = 1.0f; in test_shader_compilation() local6141 gl.uniform1f(uniform_location, uniform_value); in test_shader_compilation()6148 glw::GLint uniform_value = 1; in test_shader_compilation() local6150 gl.uniform1i(uniform_location, uniform_value); in test_shader_compilation()6157 glw::GLuint uniform_value = 1; in test_shader_compilation() local6159 gl.uniform1ui(uniform_location, uniform_value); in test_shader_compilation()6166 glw::GLdouble uniform_value = 1.0; in test_shader_compilation() local6168 gl.uniform1d(uniform_location, uniform_value); in test_shader_compilation()
7099 const double* uniform_value = current_uv_pair.second; in verifyUniformValues() local7120 if (de::abs(returned_double_data[n_component] - uniform_value[n_component]) > epsilon) in verifyUniformValues()7131 << uniform_value[n_component] << "]" << tcu::TestLog::EndMessage; in verifyUniformValues()7136 if (de::abs(returned_float_data[n_component] - uniform_value[n_component]) > epsilon) in verifyUniformValues()7147 << uniform_value[n_component] << "]" << tcu::TestLog::EndMessage; in verifyUniformValues()7153 int rounded_uniform_value_sint = (int)(deFloatRound((float)uniform_value[n_component])); in verifyUniformValues()7155 (unsigned int)(uniform_value[n_component] > 0.0) ? in verifyUniformValues()7156 ((unsigned int)deFloatRound((float)uniform_value[n_component])) : in verifyUniformValues()