/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 265 tex = ureg_DECL_fs_input( ureg, in util_make_fragment_tex_shader_writemask() 361 tex = ureg_DECL_fs_input( ureg, in util_make_fragment_tex_shader_writedepth() 419 tex = ureg_DECL_fs_input( ureg, in util_make_fragment_tex_shader_writedepthstencil() 478 tex = ureg_DECL_fs_input( ureg, in util_make_fragment_tex_shader_writestencil() 574 src = ureg_DECL_fs_input( ureg, input_semantic, 0, in util_make_fragment_cloneinput_shader() 771 coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, in util_make_fs_msaa_resolve() 833 coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, in util_make_fs_msaa_resolve_bilinear()
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_idct.c | 207 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader() 208 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader() 336 …l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEA… in create_stage1_frag_shader() 337 …l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEA… in create_stage1_frag_shader() 339 …r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEA… in create_stage1_frag_shader() 340 …r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEA… in create_stage1_frag_shader() 440 …l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR0, TGSI_INT… in vl_idct_stage2_frag_shader() 441 …l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR1, TGSI_INT… in vl_idct_stage2_frag_shader() 443 …r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR0, TGSI_INT… in vl_idct_stage2_frag_shader() 444 …r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR1, TGSI_INT… in vl_idct_stage2_frag_shader()
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D | vl_mc.c | 92 pos = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS, in calc_line() 176 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader() 177 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader() 327 flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR); in create_ycbcr_frag_shader()
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D | vl_compositor.c | 138 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave() 139 …i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave() 250 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_yuv() 364 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_palette() 415 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba() 416 color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba() 454 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgb_yuv()
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D | vl_deint_filter.c | 101 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_copy_frag_shader() 153 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_deint_frag_shader()
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D | vl_matrix_filter.c | 94 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_median_filter.c | 108 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_bicubic_filter.c | 175 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_zscan.c | 215 …vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR… in create_frag_shader()
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D | vl_mpeg12_decoder.c | 1100 src = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input, TGSI_INTERPOLATE_LINEAR); in mc_frag_shader_callback()
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_tgsi.c | 329 pos = ureg_DECL_fs_input(ureg, in create_yuv_shader() 491 src_input = ureg_DECL_fs_input(ureg, in create_fs() 496 src_input = ureg_DECL_fs_input(ureg, in create_fs() 500 src_input = ureg_DECL_fs_input(ureg, in create_fs() 513 mask_pos = ureg_DECL_fs_input(ureg, in create_fs() 522 dst_pos = ureg_DECL_fs_input(ureg, in create_fs()
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_program.c | 108 tc = ureg_DECL_fs_input( in fd_prog_blit()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_pbo.c | 436 pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 0, in create_fs() 440 layer = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_LAYER, 0, in create_fs()
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D | st_cb_drawpixels.c | 143 color = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 0, in get_drawpix_z_stencil_program() 166 texcoord = ureg_DECL_fs_input(ureg, in get_drawpix_z_stencil_program()
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D | st_mesa_to_tgsi.c | 865 t->inputs[i] = ureg_DECL_fs_input(ureg, in st_translate_mesa_program()
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D | st_atifs_to_tgsi.c | 453 t->inputs[i] = ureg_DECL_fs_input(ureg, in st_translate_atifs_program()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_ff.c | 1117 reg = ureg_DECL_fs_input(ps->ureg, TGSI_SEMANTIC_COLOR, 0, TGSI_INTERPOLATE_COLOR); in ps_get_ts_arg() 1120 reg = ureg_DECL_fs_input(ps->ureg, TGSI_SEMANTIC_COLOR, 1, TGSI_INTERPOLATE_COLOR); in ps_get_ts_arg() 1329 ps.vC[0] = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 0, TGSI_INTERPOLATE_COLOR); in nine_ff_build_ps() 1350 ps.vC[1] = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 1, TGSI_INTERPOLATE_COLOR); in nine_ff_build_ps() 1356 ps.vT[s] = ureg_DECL_fs_input(ureg, texcoord_sn, s, TGSI_INTERPOLATE_PERSPECTIVE); in nine_ff_build_ps() 1367 ps.vC[1] = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 1, TGSI_INTERPOLATE_COLOR); in nine_ff_build_ps() 1373 ps.vT[s] = ureg_DECL_fs_input(ureg, texcoord_sn, s, TGSI_INTERPOLATE_PERSPECTIVE); in nine_ff_build_ps() 1378 ps.vC[1] = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 1, TGSI_INTERPOLATE_COLOR); in nine_ff_build_ps() 1510 vPos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 0, in nine_ff_build_ps() 1549 …struct ureg_src vFog = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_FOG, 0, TGSI_INTERPOLATE_PERSPECTIVE… in nine_ff_build_ps()
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D | nine_shader.c | 791 tx->regs.vT[idx] = ureg_DECL_fs_input(tx->ureg, tx->texcoord_sn, idx, in tx_texcoord_alloc() 892 return ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, in nine_get_position_input() 1091 tx->regs.vFace = ureg_DECL_fs_input(ureg, in tx_src_param() 3483 fog_vs = ureg_scalar(ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_FOG, 0, in shader_add_ps_fog_stage()
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/external/virglrenderer/src/gallium/auxiliary/tgsi/ |
D | tgsi_ureg.h | 187 ureg_DECL_fs_input(struct ureg_program *ureg, in ureg_DECL_fs_input() function
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_ureg.h | 207 ureg_DECL_fs_input(struct ureg_program *ureg, in ureg_DECL_fs_input() function
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_surface.c | 919 tc = ureg_DECL_fs_input( in nv50_blitter_make_fp()
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