Searched refs:use_sb (Results 1 – 2 of 2) sorted by relevance
86 int use_sb = 0; in do_logdump() local136 use_sb++; in do_logdump()213 if (use_sb) { in do_logdump()
167 unsigned use_sb = !(rctx->screen->b.debug_flags & DBG_NO_SB); in r600_pipe_shader_create() local168 unsigned sb_disasm = use_sb || (rctx->screen->b.debug_flags & DBG_SB_DISASM); in r600_pipe_shader_create()189 use_sb = 0; in r600_pipe_shader_create()191 use_sb &= (shader->shader.processor_type != PIPE_SHADER_TESS_CTRL); in r600_pipe_shader_create()192 use_sb &= (shader->shader.processor_type != PIPE_SHADER_TESS_EVAL); in r600_pipe_shader_create()193 use_sb &= (shader->shader.processor_type != PIPE_SHADER_COMPUTE); in r600_pipe_shader_create()196 use_sb &= !shader->shader.uses_doubles; in r600_pipe_shader_create()198 use_sb &= !shader->shader.uses_atomics; in r600_pipe_shader_create()199 use_sb &= !shader->shader.uses_images; in r600_pipe_shader_create()214 } else if ((dump && sb_disasm) || use_sb) { in r600_pipe_shader_create()[all …]