Searched refs:vEye (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTMatrixF.cpp | 368 const PVRTVECTOR3f &vEye, in PVRTMatrixLookAtLHF() argument 375 f.x = vEye.x - vAt.x; in PVRTMatrixLookAtLHF() 376 f.y = vEye.y - vAt.y; in PVRTMatrixLookAtLHF() 377 f.z = vEye.z - vAt.z; in PVRTMatrixLookAtLHF() 405 PVRTMatrixTranslationF(t, -vEye.x, -vEye.y, -vEye.z); in PVRTMatrixLookAtLHF() 419 const PVRTVECTOR3f &vEye, in PVRTMatrixLookAtRHF() argument 426 f.x = vAt.x - vEye.x; in PVRTMatrixLookAtRHF() 427 f.y = vAt.y - vEye.y; in PVRTMatrixLookAtRHF() 428 f.z = vAt.z - vEye.z; in PVRTMatrixLookAtRHF() 456 PVRTMatrixTranslationF(t, -vEye.x, -vEye.y, -vEye.z); in PVRTMatrixLookAtRHF()
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D | PVRTMatrixX.cpp | 374 const PVRTVECTOR3x &vEye, in PVRTMatrixLookAtLHX() argument 381 f.x = vEye.x - vAt.x; in PVRTMatrixLookAtLHX() 382 f.y = vEye.y - vAt.y; in PVRTMatrixLookAtLHX() 383 f.z = vEye.z - vAt.z; in PVRTMatrixLookAtLHX() 410 PVRTMatrixTranslationX(t, -vEye.x, -vEye.y, -vEye.z); in PVRTMatrixLookAtLHX() 424 const PVRTVECTOR3x &vEye, in PVRTMatrixLookAtRHX() argument 431 f.x = vAt.x - vEye.x; in PVRTMatrixLookAtRHX() 432 f.y = vAt.y - vEye.y; in PVRTMatrixLookAtRHX() 433 f.z = vAt.z - vEye.z; in PVRTMatrixLookAtRHX() 460 PVRTMatrixTranslationX(t, -vEye.x, -vEye.y, -vEye.z); in PVRTMatrixLookAtRHX()
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D | PVRTMatrix.h | 459 const PVRTVECTOR3f &vEye, 472 const PVRTVECTOR3x &vEye, 486 const PVRTVECTOR3f &vEye, 499 const PVRTVECTOR3x &vEye,
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D | PVRTVector.h | 1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtRH() 1912 { return LookAt(vEye, vAt, vUp, true); } in LookAtRH() 1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtLH() 1923 { return LookAt(vEye, vAt, vUp, false); } in LookAtLH() 2040 …static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRight… in LookAt() 2045 vForward = (bRightHanded) ? vEye - vAt : vAt - vEye; in LookAt() 2059 result.postTranslate(-vEye); in LookAt()
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/external/mesa3d/src/mesa/main/ |
D | rastpos.c | 266 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], in compute_texgen() 273 COPY_3V(u, vEye); in compute_texgen() 291 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); in compute_texgen() 314 texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane); in compute_texgen() 337 texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane); in compute_texgen() 357 texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane); in compute_texgen()
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