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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVector.h2042 PVRTVec3 vForward, vUpNorm, vSide; in LookAt() local
2050 vUpNorm = vForward.cross(vSide); in LookAt()
2051 vUpNorm = vUpNorm.normalized(); in LookAt()
2054 result.f[1]=vUpNorm.x; result.f[5]=vUpNorm.y; result.f[9]=vUpNorm.z; result.f[13]=0; in LookAt()