Searched refs:vViewportIdx (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | frontend.h | 278 …Transform(simdvector *v, const SWR_VIEWPORT_MATRICES & vpMatrices, simdscalari const &vViewportIdx) in viewportTransform() argument 281 simdscalar m00 = _simd_i32gather_ps(&vpMatrices.m00[0], vViewportIdx, 4); in viewportTransform() 282 simdscalar m30 = _simd_i32gather_ps(&vpMatrices.m30[0], vViewportIdx, 4); in viewportTransform() 283 simdscalar m11 = _simd_i32gather_ps(&vpMatrices.m11[0], vViewportIdx, 4); in viewportTransform() 284 simdscalar m31 = _simd_i32gather_ps(&vpMatrices.m31[0], vViewportIdx, 4); in viewportTransform() 285 simdscalar m22 = _simd_i32gather_ps(&vpMatrices.m22[0], vViewportIdx, 4); in viewportTransform() 286 simdscalar m32 = _simd_i32gather_ps(&vpMatrices.m32[0], vViewportIdx, 4); in viewportTransform() 299 …sform(simd16vector *v, const SWR_VIEWPORT_MATRICES & vpMatrices, simd16scalari const &vViewportIdx) in viewportTransform() argument 302 const simd16scalar m00 = _simd16_i32gather_ps(&vpMatrices.m00[0], vViewportIdx, 4); in viewportTransform() 303 const simd16scalar m30 = _simd16_i32gather_ps(&vpMatrices.m30[0], vViewportIdx, 4); in viewportTransform() [all …]
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D | frontend.cpp | 1000 simd16scalari vViewportIdx = SIMD16::setzero_si(); in GeometryShaderStage() local 1012 … vViewportIdx = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); in GeometryShaderStage() 1023 … vViewportIdx = SIMD16::max_epi32(vViewportIdx, SIMD16::setzero_si()); in GeometryShaderStage() 1025 … simd16scalari vClearMask = SIMD16::cmplt_epi32(vViewportIdx, vNumViewports); in GeometryShaderStage() 1026 vViewportIdx = SIMD16::and_si(vClearMask, vViewportIdx); in GeometryShaderStage() 1029 …pFunc(pDC, gsPa, workerId, attrib_simd16, GenMask(gsPa.NumPrims()), vPrimId, vViewportIdx, vRtIdx); in GeometryShaderStage() 1035 simdscalari vViewportIdx = SIMD16::setzero_si(); in GeometryShaderStage() 1047 … vViewportIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); in GeometryShaderStage() 1050 … vViewportIdx = SIMD8::max_epi32(vViewportIdx, SIMD8::setzero_si()); in GeometryShaderStage() 1052 … simd16scalari vClearMask = SIMD8::cmplt_epi32(vViewportIdx, vNumViewports); in GeometryShaderStage() [all …]
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D | clip.h | 441 …st typename SIMD_T::Integer &vPrimId, const typename SIMD_T::Integer &vViewportIdx, const typename… 541 const uint32_t *pViewportIdx = reinterpret_cast<const uint32_t *>(&vViewportIdx);
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