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Searched refs:validGroup (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2807 …TestCaseGroup* validGroup = new TestCaseGroup(context, "valid_shader", "Valid Shader Compiler Ca… in addShaderCompilationPerformanceCases() local
2810 parentGroup.addChild(validGroup); in addShaderCompilationPerformanceCases()
2828 validGroup->addChild(validLightingGroup); in addShaderCompilationPerformanceCases()
2883 validGroup->addChild(validTexGroup); in addShaderCompilationPerformanceCases()
2947 validGroup->addChild(validLoopGroup); in addShaderCompilationPerformanceCases()
3026 validGroup->addChild(validMulGroup); in addShaderCompilationPerformanceCases()
3072 validGroup->addChild(validMandelbrotGroup); in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2827 …TestCaseGroup* validGroup = new TestCaseGroup(context, "valid_shader", "Valid Shader Compiler Ca… in addShaderCompilationPerformanceCases() local
2830 parentGroup.addChild(validGroup); in addShaderCompilationPerformanceCases()
2848 validGroup->addChild(validLightingGroup); in addShaderCompilationPerformanceCases()
2903 validGroup->addChild(validTexGroup); in addShaderCompilationPerformanceCases()
2967 validGroup->addChild(validLoopGroup); in addShaderCompilationPerformanceCases()
3046 validGroup->addChild(validMulGroup); in addShaderCompilationPerformanceCases()
3092 validGroup->addChild(validMandelbrotGroup); in addShaderCompilationPerformanceCases()