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Searched refs:validLoopTypeGroup (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2961 TestCaseGroup* validLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() local
2965 validLoopGroup->addChild(validLoopTypeGroup); in addShaderCompilationPerformanceCases()
2991validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2981 TestCaseGroup* validLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() local
2985 validLoopGroup->addChild(validLoopTypeGroup); in addShaderCompilationPerformanceCases()
3011validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()