Searched refs:valueInt (Results 1 – 5 of 5) sorted by relevance
298 int valueInt; in build()302 valueInt = TypedValue.DATA_NULL_EMPTY; in build()315 valueInt = valueResId; in build()325 valueInt = valueResId; in build()328 valueInt = resStringPoolWriter.string(value); in build()334 valueInt = resStringPoolWriter.string(value); in build()336 valueInt = outValue.data; in build()340 Res_value resValue = new Res_value(type.code(), valueInt); in build()
66 valueInt, ok := new(big.Int).SetString(value, 16)75 s.test.Values[key] = valueInt
62 valueInt, ok := new(big.Int).SetString(value, 16)71 s.test.Values[key] = valueInt
5447 deUint32 valueInt = 0u; in genRandom() local5448 deMemcpy(&valueInt, &value, sizeof(deUint32)); in genRandom()5450 if((exponent & valueInt) == 0 && (mantissa & valueInt) != 0) in genRandom()5452 deUint32 toReturn = 0x00800000 | valueInt; in genRandom()
447 GLint valueInt = -9999; in BindingPointCheck() local448 glGetIntegerv(GL_DRAW_INDIRECT_BUFFER_BINDING, &valueInt); in BindingPointCheck()449 if (valueInt != static_cast<GLint>(expectedValue)) in BindingPointCheck()451 …us.error() << "glGetIntegerv(GL_DRAW_INDIRECT_BUFFER_BINDING) returned invalid value: " << valueInt in BindingPointCheck()