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Searched refs:vaoId (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcTextureRepeatModeTests.cpp1311 GLuint vaoId; in iterate() local
1312 gl.genVertexArrays(1, &vaoId); in iterate()
1313 gl.bindVertexArray(vaoId); in iterate()
1316 gl.deleteVertexArrays(1, &vaoId); in iterate()
/external/deqp/modules/glshared/
DglsVertexArrayTests.cpp1151 deUint32 vaoId = 0; in render() local
1169 m_ctx.genVertexArrays(1, &vaoId); in render()
1170 m_ctx.bindVertexArray(vaoId); in render()
1207 m_ctx.deleteVertexArrays(1, &vaoId); in render()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp2055 GLuint vaoId = 0; in renderWithContext() local
2060 ctx.genVertexArrays(1, &vaoId); in renderWithContext()
2061 ctx.bindVertexArray(vaoId); in renderWithContext()
2141 ctx.deleteVertexArrays(1, &vaoId); in renderWithContext()
2415 GLuint vaoId = 0; in iterate() local
2419 m_ctx->genVertexArrays(1, &vaoId); in iterate()
2420 m_ctx->bindVertexArray(vaoId); in iterate()
2456 m_ctx->deleteVertexArrays(1, &vaoId); in iterate()