Searched refs:vaoId (Results 1 – 3 of 3) sorted by relevance
1311 GLuint vaoId; in iterate() local1312 gl.genVertexArrays(1, &vaoId); in iterate()1313 gl.bindVertexArray(vaoId); in iterate()1316 gl.deleteVertexArrays(1, &vaoId); in iterate()
1151 deUint32 vaoId = 0; in render() local1169 m_ctx.genVertexArrays(1, &vaoId); in render()1170 m_ctx.bindVertexArray(vaoId); in render()1207 m_ctx.deleteVertexArrays(1, &vaoId); in render()
2055 GLuint vaoId = 0; in renderWithContext() local2060 ctx.genVertexArrays(1, &vaoId); in renderWithContext()2061 ctx.bindVertexArray(vaoId); in renderWithContext()2141 ctx.deleteVertexArrays(1, &vaoId); in renderWithContext()2415 GLuint vaoId = 0; in iterate() local2419 m_ctx->genVertexArrays(1, &vaoId); in iterate()2420 m_ctx->bindVertexArray(vaoId); in iterate()2456 m_ctx->deleteVertexArrays(1, &vaoId); in iterate()