/external/deqp/data/gles3/shaders/ |
D | swizzle_math_operations.test | 108 …output vec3 out0 = [ vec3(0.6, 0.6, 1.0) | vec3(2.25, 2.25, 2.5) | vec3(-2.75, -2.75, -4.5) | vec3… 178 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 179 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 202 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 203 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 226 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 227 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 250 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 251 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 274 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… [all …]
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D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 38 out0 = vec3(x[0], x[1], x[2]); 170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 188 vec3 v; 191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); 192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x); [all …]
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D | swizzles.test | 103 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 264 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 425 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 493 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 516 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 539 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 562 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 585 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 586 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v… 608 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… [all …]
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 38 out0 = vec3(x[0], x[1], x[2]); 172 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 173 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 190 vec3 v; 193 test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); 194 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 195 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 199 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x); [all …]
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D | swizzles.test | 107 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 275 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 443 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 514 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 538 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 562 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 586 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 610 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 611 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v… 634 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… [all …]
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/external/deqp/external/openglcts/data/gl33/ |
D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 38 out0 = vec3(x[0], x[1], x[2]); 170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 188 vec3 v; 191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); 192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x); [all …]
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/external/deqp/external/openglcts/data/gles3/ |
D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 38 out0 = vec3(x[0], x[1], x[2]); 170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 188 vec3 v; 191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); 192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x); [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | arrays_of_arrays.test | 36 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 37 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 52 out0 = vec3(x[0][0], x[1][1], x[2][2]); 225 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 226 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 241 vec3 v; 244 Test a = Test(in0.z, vec3(in0.x, in0.y, in0.z)); 245 Test b = Test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 246 Test c = Test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 252 out0 = vec3(x[0][0].f, x[0][1].v.y, x[2][1].v.x); [all …]
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D | implicit_conversions.test | 82 …output vec3 out0 = [ vec3(3.0, 4.0, 5.0) | vec3(2.0, 3.0, 4.0) | vec3(2.0, 3.0, 4.0) | vec3(4.0, 5… 93 out0 = in0 + vec3(1.0, 2.0, 3.0); 236 …output vec3 out0 = [ vec3(2.0, 3.0, 4.0) | vec3(4.0, 5.0, 6.0) | vec3(5.0, 6.0, 7.0) | vec3(8.0, 9… 247 out0 = in0 + vec3(1.0, 2.0, 3.0); 368 output vec3 out0 = [ vec3(2.0, 4.0, 6.0) | vec3(3.0, 3.0, 5.0) | vec3(4.0, 9.0, 5.0) ]; 379 out0 = in0 + vec3(1.0, 2.0, 3.0); 390 output vec3 out0 = [ vec3(3.0, 5.0, 8.0) | vec3(5.0, 8.0, 5.0) | vec3(2.0, 15.0, 10.0) ]; 401 out0 = in0 + vec3(1.0, 2.0, 3.0); 526 …output vec3 out0 = [ vec3(1.0, 0.0, -1.0) | vec3(0.0, -1.0, -2.0) | vec3(0.0, -1.0, -2.0) | vec3(2… 537 out0 = in0 - vec3(1.0, 2.0, 3.0); [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | arrays_of_arrays.test | 17 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 18 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 33 out0 = vec3(x[0][0], x[1][1], x[2][2]); 206 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 207 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 222 vec3 v; 225 Test a = Test(in0.z, vec3(in0.x, in0.y, in0.z)); 226 Test b = Test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 227 Test c = Test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 233 out0 = vec3(x[0][0].f, x[0][1].v.y, x[2][1].v.x); [all …]
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D | implicit_conversions.test | 82 …output vec3 out0 = [ vec3(3.0, 4.0, 5.0) | vec3(2.0, 3.0, 4.0) | vec3(2.0, 3.0, 4.0) | vec3(4.0, 5… 93 out0 = in0 + vec3(1.0, 2.0, 3.0); 236 …output vec3 out0 = [ vec3(2.0, 3.0, 4.0) | vec3(4.0, 5.0, 6.0) | vec3(5.0, 6.0, 7.0) | vec3(8.0, 9… 247 out0 = in0 + vec3(1.0, 2.0, 3.0); 368 output vec3 out0 = [ vec3(2.0, 4.0, 6.0) | vec3(3.0, 3.0, 5.0) | vec3(4.0, 9.0, 5.0) ]; 379 out0 = in0 + vec3(1.0, 2.0, 3.0); 390 output vec3 out0 = [ vec3(3.0, 5.0, 8.0) | vec3(5.0, 8.0, 5.0) | vec3(2.0, 15.0, 10.0) ]; 401 out0 = in0 + vec3(1.0, 2.0, 3.0); 526 …output vec3 out0 = [ vec3(1.0, 0.0, -1.0) | vec3(0.0, -1.0, -2.0) | vec3(0.0, -1.0, -2.0) | vec3(2… 537 out0 = in0 - vec3(1.0, 2.0, 3.0); [all …]
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/external/eigen/unsupported/test/ |
D | cxx11_tensor_fixed_size.cpp | 75 TensorFixedSize<float, Sizes<6> > vec3 = vec1.sqrt(); in test_1d() local 78 VERIFY_IS_EQUAL((vec3.size()), 6); in test_1d() 79 VERIFY_IS_EQUAL(vec3.rank(), 1); in test_1d() 83 VERIFY_IS_APPROX(vec3(0), sqrtf(4.0)); in test_1d() 84 VERIFY_IS_APPROX(vec3(1), sqrtf(8.0)); in test_1d() 85 VERIFY_IS_APPROX(vec3(2), sqrtf(15.0)); in test_1d() 86 VERIFY_IS_APPROX(vec3(3), sqrtf(16.0)); in test_1d() 87 VERIFY_IS_APPROX(vec3(4), sqrtf(23.0)); in test_1d() 88 VERIFY_IS_APPROX(vec3(5), sqrtf(42.0)); in test_1d() 97 vec3 = vec1 + vec2; in test_1d() [all …]
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D | cxx11_tensor_mixed_indices.cpp | 28 TensorMap<Tensor<float, 1, ColMajor>> vec3(data3, 6); in test_simple() local 29 vec3 = vec1.sqrt(); in test_simple() 34 VERIFY_IS_APPROX(vec3(0), sqrtf(4.0)); in test_simple() 35 VERIFY_IS_APPROX(vec3(1), sqrtf(8.0)); in test_simple() 36 VERIFY_IS_APPROX(vec3(2), sqrtf(15.0)); in test_simple() 37 VERIFY_IS_APPROX(vec3(3), sqrtf(16.0)); in test_simple() 38 VERIFY_IS_APPROX(vec3(4), sqrtf(23.0)); in test_simple() 39 VERIFY_IS_APPROX(vec3(5), sqrtf(42.0)); in test_simple()
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/external/deqp/data/gles2/shaders/ |
D | swizzles.test | 94 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 241 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 388 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 450 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 471 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 492 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 513 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 534 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 535 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v… 555 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… [all …]
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D | conversions.test | 234 …vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(2.0, 2.0, 2.0) | vec3(3.5, 3.5, 3.5… 246 out0 = vec3(in0); 432 …vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(2.0, 2.0, 2.0) | vec3(5.0, 5.0, 5.0… 444 out0 = vec3(in0); 630 output vec3 out0 = [ vec3(1.0, 1.0, 1.0) | vec3(0.0, 0.0, 0.0) ]; 642 out0 = vec3(in0); 875 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 897 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 919 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 1418 vec3 out0 = vec3(in0); [all …]
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/external/deqp/external/vulkancts/data/vulkan/glsl/440/ |
D | linkage.test | 89 group vec3 "vec3" 92 desc "Read vertex input (vec3) as float float float." 93 output_color vec3 96 …input vec3 in0 = [ vec3(6.0, 8.0, 7.0) | vec3(14.0, 10.0, 15.0) | vec3(9.0, 5.0, 4.0) | vec3(7.0,… 97 …output vec3 out0 = [ vec3(12.0, 16.0, 14.0) | vec3(28.0, 20.0, 30.0) | vec3(18.0, 10.0, 8.0) | vec… 107 layout(location = 0) out vec3 var0; 111 vec3 in0 = vec3(in0_0, in0_1, in0_2); 120 layout(location = 0) in vec3 var0; 121 layout(location = 0) out vec3 dEQP_FragColor; 125 vec3 out0 = var0; [all …]
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/external/llvm/test/CodeGen/AMDGPU/ |
D | extract-vector-elt-build-vector-combine.ll | 28 %vec3 = insertelement <4 x i32> %vec2, i32 %elt3, i32 3 30 store <4 x i32> %vec3, <4 x i32> addrspace(1)* %out0 31 store <4 x i32> %vec3, <4 x i32> addrspace(1)* %out1 33 %extract0 = extractelement <4 x i32> %vec3, i32 0 34 %extract1 = extractelement <4 x i32> %vec3, i32 1 35 %extract2 = extractelement <4 x i32> %vec3, i32 2 36 %extract3 = extractelement <4 x i32> %vec3, i32 3 70 %vec3 = insertelement <4 x i32> %vec2, i32 %elt3, i32 3 72 %extract0 = extractelement <4 x i32> %vec3, i32 0 73 %extract1 = extractelement <4 x i32> %vec3, i32 1 [all …]
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/AMDGPU/ |
D | extract-vector-elt-build-vector-combine.ll | 28 %vec3 = insertelement <4 x i32> %vec2, i32 %elt3, i32 3 30 store <4 x i32> %vec3, <4 x i32> addrspace(1)* %out0 31 store <4 x i32> %vec3, <4 x i32> addrspace(1)* %out1 33 %extract0 = extractelement <4 x i32> %vec3, i32 0 34 %extract1 = extractelement <4 x i32> %vec3, i32 1 35 %extract2 = extractelement <4 x i32> %vec3, i32 2 36 %extract3 = extractelement <4 x i32> %vec3, i32 3 70 %vec3 = insertelement <4 x i32> %vec2, i32 %elt3, i32 3 72 %extract0 = extractelement <4 x i32> %vec3, i32 0 73 %extract1 = extractelement <4 x i32> %vec3, i32 1 [all …]
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/external/libvpx/libvpx/vpx_dsp/mips/ |
D | vpx_convolve8_avg_horiz_msa.c | 57 v8i16 filt, vec0, vec1, vec2, vec3; in common_hz_8t_and_aver_dst_4x8_msa() local 82 filt0, filt1, filt2, filt3, vec2, vec3); in common_hz_8t_and_aver_dst_4x8_msa() 83 SRARI_H4_SH(vec0, vec1, vec2, vec3, FILTER_BITS); in common_hz_8t_and_aver_dst_4x8_msa() 84 SAT_SH4_SH(vec0, vec1, vec2, vec3, 7); in common_hz_8t_and_aver_dst_4x8_msa() 85 PCKEV_B4_UB(vec0, vec0, vec1, vec1, vec2, vec2, vec3, vec3, res0, res1, res2, in common_hz_8t_and_aver_dst_4x8_msa() 151 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_8t_and_aver_dst_16w_msa() local 175 VSHF_B4_SH(src3, src3, mask0, mask1, mask2, mask3, vec3, vec7, vec11, in common_hz_8t_and_aver_dst_16w_msa() 177 DOTP_SB4_SH(vec0, vec1, vec2, vec3, filt0, filt0, filt0, filt0, vec0, vec1, in common_hz_8t_and_aver_dst_16w_msa() 178 vec2, vec3); in common_hz_8t_and_aver_dst_16w_msa() 182 vec2, vec3); in common_hz_8t_and_aver_dst_16w_msa() [all …]
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.h | 104 glm::vec3 GetPlaneNormal(const ArSession *ar_session, const ArPose &plane_pose); 115 …void GetCameraInfo(ArSession* arSession, ArFrame* arFrame, glm::vec3& cameraPos, glm::mat4& camera… 132 float Dot(glm::vec3 u, glm::vec3 v); 133 float Magnitude(glm::vec3 u); 134 float AngleRad(glm::vec3 u, glm::vec3 v); 135 glm::vec3 ProjectOntoPlane(glm::vec3 in, glm::vec3 normal);
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/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.h | 104 glm::vec3 GetPlaneNormal(const ArSession *ar_session, const ArPose &plane_pose); 115 …void GetCameraInfo(ArSession* arSession, ArFrame* arFrame, glm::vec3& cameraPos, glm::mat4& camera… 132 float Dot(glm::vec3 u, glm::vec3 v); 133 float Magnitude(glm::vec3 u); 134 float AngleRad(glm::vec3 u, glm::vec3 v); 135 glm::vec3 ProjectOntoPlane(glm::vec3 in, glm::vec3 normal);
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/external/deqp-deps/glslang/Test/ |
D | spv.computeShaderDerivatives.comp | 36 vec3 v3DerivativeX; 37 vec3 v3DerivativeY; 38 vec3 v3DerivativeWidth; 39 vec3 v3CoarseDerivativeX; 40 vec3 v3CoarseDerivativeY; 41 vec3 v3CoarseDerivativeWidth; 42 vec3 v3FineDerivativeX; 43 vec3 v3FineDerivativeY; 44 vec3 v3FineDerivativeWidth; 46 vec3 v3X; [all …]
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D | spv.computeShaderDerivatives2.comp | 36 vec3 v3DerivativeX; 37 vec3 v3DerivativeY; 38 vec3 v3DerivativeWidth; 39 vec3 v3CoarseDerivativeX; 40 vec3 v3CoarseDerivativeY; 41 vec3 v3CoarseDerivativeWidth; 42 vec3 v3FineDerivativeX; 43 vec3 v3FineDerivativeY; 44 vec3 v3FineDerivativeWidth; 46 vec3 v3X; [all …]
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D | link1.frag | 4 uniform vec3 glass; 10 in vec3 iv3; 26 const vec3 cv3 = vec3(43.0, 0.34, 9.9); 27 const vec3 cv3n = vec3(43.0, 0.34, 9.9); 28 const vec3 cv3e = vec3(43.0, 0.34, 9.9);
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/external/eigen/test/ |
D | geo_orthomethods.cpp | 49 Vector3 vec3 = Vector3::Random(); in orthomethods_3() local 52 mcross = mat3.colwise().cross(vec3); in orthomethods_3() 53 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); in orthomethods_3() 55 …VERIFY_IS_MUCH_SMALLER_THAN((mat3.adjoint() * mat3.colwise().cross(vec3)).diagonal().cwiseAbs().su… in orthomethods_3() 58 …VERIFY_IS_MUCH_SMALLER_THAN((vec3.adjoint() * mat3.colwise().cross(vec3)).cwiseAbs().sum(), Scalar… in orthomethods_3() 59 …VERIFY_IS_MUCH_SMALLER_THAN((vec3.adjoint() * Matrix3::Random().colwise().cross(vec3)).cwiseAbs().… in orthomethods_3() 61 mcross = mat3.rowwise().cross(vec3); in orthomethods_3() 62 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3)); in orthomethods_3() 104 Vector3 vec3 = Vector3::Random(); in orthomethods() local 109 mcross3N = mat3N.colwise().cross(vec3); in orthomethods() [all …]
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