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/external/deqp/data/gles3/shaders/
Dswizzle_math_operations.test108 …output vec3 out0 = [ vec3(0.6, 0.6, 1.0) | vec3(2.25, 2.25, 2.5) | vec3(-2.75, -2.75, -4.5) | vec3
178 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
179 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
202 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
203 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
226 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
227 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
250 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
251 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
274 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
[all …]
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ];
38 out0 = vec3(x[0], x[1], x[2]);
170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ];
188 vec3 v;
191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x);
[all …]
Dswizzles.test103 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
264 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
425 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
493 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
516 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
539 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
562 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
585 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
586 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v…
608 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
[all …]
/external/deqp/external/vulkancts/data/vulkan/glsl/es310/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ];
38 out0 = vec3(x[0], x[1], x[2]);
172 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
173 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ];
190 vec3 v;
193 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
194 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
195 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
199 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x);
[all …]
Dswizzles.test107 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
275 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
443 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
514 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
538 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
562 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
586 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
610 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
611 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v…
634 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
[all …]
/external/deqp/external/openglcts/data/gl33/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ];
38 out0 = vec3(x[0], x[1], x[2]);
170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ];
188 vec3 v;
191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x);
[all …]
/external/deqp/external/openglcts/data/gles3/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ];
38 out0 = vec3(x[0], x[1], x[2]);
170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ];
188 vec3 v;
191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x);
[all …]
/external/deqp/data/gles31/shaders/es32/
Darrays_of_arrays.test36 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
37 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ];
52 out0 = vec3(x[0][0], x[1][1], x[2][2]);
225 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
226 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ];
241 vec3 v;
244 Test a = Test(in0.z, vec3(in0.x, in0.y, in0.z));
245 Test b = Test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
246 Test c = Test(in0.x, vec3(-in0.y, in0.z, -in0.x));
252 out0 = vec3(x[0][0].f, x[0][1].v.y, x[2][1].v.x);
[all …]
Dimplicit_conversions.test82 …output vec3 out0 = [ vec3(3.0, 4.0, 5.0) | vec3(2.0, 3.0, 4.0) | vec3(2.0, 3.0, 4.0) | vec3(4.0, 5…
93 out0 = in0 + vec3(1.0, 2.0, 3.0);
236 …output vec3 out0 = [ vec3(2.0, 3.0, 4.0) | vec3(4.0, 5.0, 6.0) | vec3(5.0, 6.0, 7.0) | vec3(8.0, 9…
247 out0 = in0 + vec3(1.0, 2.0, 3.0);
368 output vec3 out0 = [ vec3(2.0, 4.0, 6.0) | vec3(3.0, 3.0, 5.0) | vec3(4.0, 9.0, 5.0) ];
379 out0 = in0 + vec3(1.0, 2.0, 3.0);
390 output vec3 out0 = [ vec3(3.0, 5.0, 8.0) | vec3(5.0, 8.0, 5.0) | vec3(2.0, 15.0, 10.0) ];
401 out0 = in0 + vec3(1.0, 2.0, 3.0);
526 …output vec3 out0 = [ vec3(1.0, 0.0, -1.0) | vec3(0.0, -1.0, -2.0) | vec3(0.0, -1.0, -2.0) | vec3(2…
537 out0 = in0 - vec3(1.0, 2.0, 3.0);
[all …]
/external/deqp/data/gles31/shaders/es31/
Darrays_of_arrays.test17 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
18 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ];
33 out0 = vec3(x[0][0], x[1][1], x[2][2]);
206 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
207 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ];
222 vec3 v;
225 Test a = Test(in0.z, vec3(in0.x, in0.y, in0.z));
226 Test b = Test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
227 Test c = Test(in0.x, vec3(-in0.y, in0.z, -in0.x));
233 out0 = vec3(x[0][0].f, x[0][1].v.y, x[2][1].v.x);
[all …]
Dimplicit_conversions.test82 …output vec3 out0 = [ vec3(3.0, 4.0, 5.0) | vec3(2.0, 3.0, 4.0) | vec3(2.0, 3.0, 4.0) | vec3(4.0, 5…
93 out0 = in0 + vec3(1.0, 2.0, 3.0);
236 …output vec3 out0 = [ vec3(2.0, 3.0, 4.0) | vec3(4.0, 5.0, 6.0) | vec3(5.0, 6.0, 7.0) | vec3(8.0, 9…
247 out0 = in0 + vec3(1.0, 2.0, 3.0);
368 output vec3 out0 = [ vec3(2.0, 4.0, 6.0) | vec3(3.0, 3.0, 5.0) | vec3(4.0, 9.0, 5.0) ];
379 out0 = in0 + vec3(1.0, 2.0, 3.0);
390 output vec3 out0 = [ vec3(3.0, 5.0, 8.0) | vec3(5.0, 8.0, 5.0) | vec3(2.0, 15.0, 10.0) ];
401 out0 = in0 + vec3(1.0, 2.0, 3.0);
526 …output vec3 out0 = [ vec3(1.0, 0.0, -1.0) | vec3(0.0, -1.0, -2.0) | vec3(0.0, -1.0, -2.0) | vec3(2…
537 out0 = in0 - vec3(1.0, 2.0, 3.0);
[all …]
/external/eigen/unsupported/test/
Dcxx11_tensor_fixed_size.cpp75 TensorFixedSize<float, Sizes<6> > vec3 = vec1.sqrt(); in test_1d() local
78 VERIFY_IS_EQUAL((vec3.size()), 6); in test_1d()
79 VERIFY_IS_EQUAL(vec3.rank(), 1); in test_1d()
83 VERIFY_IS_APPROX(vec3(0), sqrtf(4.0)); in test_1d()
84 VERIFY_IS_APPROX(vec3(1), sqrtf(8.0)); in test_1d()
85 VERIFY_IS_APPROX(vec3(2), sqrtf(15.0)); in test_1d()
86 VERIFY_IS_APPROX(vec3(3), sqrtf(16.0)); in test_1d()
87 VERIFY_IS_APPROX(vec3(4), sqrtf(23.0)); in test_1d()
88 VERIFY_IS_APPROX(vec3(5), sqrtf(42.0)); in test_1d()
97 vec3 = vec1 + vec2; in test_1d()
[all …]
Dcxx11_tensor_mixed_indices.cpp28 TensorMap<Tensor<float, 1, ColMajor>> vec3(data3, 6); in test_simple() local
29 vec3 = vec1.sqrt(); in test_simple()
34 VERIFY_IS_APPROX(vec3(0), sqrtf(4.0)); in test_simple()
35 VERIFY_IS_APPROX(vec3(1), sqrtf(8.0)); in test_simple()
36 VERIFY_IS_APPROX(vec3(2), sqrtf(15.0)); in test_simple()
37 VERIFY_IS_APPROX(vec3(3), sqrtf(16.0)); in test_simple()
38 VERIFY_IS_APPROX(vec3(4), sqrtf(23.0)); in test_simple()
39 VERIFY_IS_APPROX(vec3(5), sqrtf(42.0)); in test_simple()
/external/deqp/data/gles2/shaders/
Dswizzles.test94 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
241 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
388 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
450 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
471 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
492 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
513 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
534 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
535 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v…
555 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
[all …]
Dconversions.test234vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(2.0, 2.0, 2.0) | vec3(3.5, 3.5, 3.5…
246 out0 = vec3(in0);
432vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(2.0, 2.0, 2.0) | vec3(5.0, 5.0, 5.0…
444 out0 = vec3(in0);
630 output vec3 out0 = [ vec3(1.0, 1.0, 1.0) | vec3(0.0, 0.0, 0.0) ];
642 out0 = vec3(in0);
875 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
897 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
919 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
1418 vec3 out0 = vec3(in0);
[all …]
/external/deqp/external/vulkancts/data/vulkan/glsl/440/
Dlinkage.test89 group vec3 "vec3"
92 desc "Read vertex input (vec3) as float float float."
93 output_color vec3
96 …input vec3 in0 = [ vec3(6.0, 8.0, 7.0) | vec3(14.0, 10.0, 15.0) | vec3(9.0, 5.0, 4.0) | vec3(7.0,…
97 …output vec3 out0 = [ vec3(12.0, 16.0, 14.0) | vec3(28.0, 20.0, 30.0) | vec3(18.0, 10.0, 8.0) | vec…
107 layout(location = 0) out vec3 var0;
111 vec3 in0 = vec3(in0_0, in0_1, in0_2);
120 layout(location = 0) in vec3 var0;
121 layout(location = 0) out vec3 dEQP_FragColor;
125 vec3 out0 = var0;
[all …]
/external/llvm/test/CodeGen/AMDGPU/
Dextract-vector-elt-build-vector-combine.ll28 %vec3 = insertelement <4 x i32> %vec2, i32 %elt3, i32 3
30 store <4 x i32> %vec3, <4 x i32> addrspace(1)* %out0
31 store <4 x i32> %vec3, <4 x i32> addrspace(1)* %out1
33 %extract0 = extractelement <4 x i32> %vec3, i32 0
34 %extract1 = extractelement <4 x i32> %vec3, i32 1
35 %extract2 = extractelement <4 x i32> %vec3, i32 2
36 %extract3 = extractelement <4 x i32> %vec3, i32 3
70 %vec3 = insertelement <4 x i32> %vec2, i32 %elt3, i32 3
72 %extract0 = extractelement <4 x i32> %vec3, i32 0
73 %extract1 = extractelement <4 x i32> %vec3, i32 1
[all …]
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/AMDGPU/
Dextract-vector-elt-build-vector-combine.ll28 %vec3 = insertelement <4 x i32> %vec2, i32 %elt3, i32 3
30 store <4 x i32> %vec3, <4 x i32> addrspace(1)* %out0
31 store <4 x i32> %vec3, <4 x i32> addrspace(1)* %out1
33 %extract0 = extractelement <4 x i32> %vec3, i32 0
34 %extract1 = extractelement <4 x i32> %vec3, i32 1
35 %extract2 = extractelement <4 x i32> %vec3, i32 2
36 %extract3 = extractelement <4 x i32> %vec3, i32 3
70 %vec3 = insertelement <4 x i32> %vec2, i32 %elt3, i32 3
72 %extract0 = extractelement <4 x i32> %vec3, i32 0
73 %extract1 = extractelement <4 x i32> %vec3, i32 1
[all …]
/external/libvpx/libvpx/vpx_dsp/mips/
Dvpx_convolve8_avg_horiz_msa.c57 v8i16 filt, vec0, vec1, vec2, vec3; in common_hz_8t_and_aver_dst_4x8_msa() local
82 filt0, filt1, filt2, filt3, vec2, vec3); in common_hz_8t_and_aver_dst_4x8_msa()
83 SRARI_H4_SH(vec0, vec1, vec2, vec3, FILTER_BITS); in common_hz_8t_and_aver_dst_4x8_msa()
84 SAT_SH4_SH(vec0, vec1, vec2, vec3, 7); in common_hz_8t_and_aver_dst_4x8_msa()
85 PCKEV_B4_UB(vec0, vec0, vec1, vec1, vec2, vec2, vec3, vec3, res0, res1, res2, in common_hz_8t_and_aver_dst_4x8_msa()
151 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_8t_and_aver_dst_16w_msa() local
175 VSHF_B4_SH(src3, src3, mask0, mask1, mask2, mask3, vec3, vec7, vec11, in common_hz_8t_and_aver_dst_16w_msa()
177 DOTP_SB4_SH(vec0, vec1, vec2, vec3, filt0, filt0, filt0, filt0, vec0, vec1, in common_hz_8t_and_aver_dst_16w_msa()
178 vec2, vec3); in common_hz_8t_and_aver_dst_16w_msa()
182 vec2, vec3); in common_hz_8t_and_aver_dst_16w_msa()
[all …]
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.h104 glm::vec3 GetPlaneNormal(const ArSession *ar_session, const ArPose &plane_pose);
115 …void GetCameraInfo(ArSession* arSession, ArFrame* arFrame, glm::vec3& cameraPos, glm::mat4& camera…
132 float Dot(glm::vec3 u, glm::vec3 v);
133 float Magnitude(glm::vec3 u);
134 float AngleRad(glm::vec3 u, glm::vec3 v);
135 glm::vec3 ProjectOntoPlane(glm::vec3 in, glm::vec3 normal);
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.h104 glm::vec3 GetPlaneNormal(const ArSession *ar_session, const ArPose &plane_pose);
115 …void GetCameraInfo(ArSession* arSession, ArFrame* arFrame, glm::vec3& cameraPos, glm::mat4& camera…
132 float Dot(glm::vec3 u, glm::vec3 v);
133 float Magnitude(glm::vec3 u);
134 float AngleRad(glm::vec3 u, glm::vec3 v);
135 glm::vec3 ProjectOntoPlane(glm::vec3 in, glm::vec3 normal);
/external/deqp-deps/glslang/Test/
Dspv.computeShaderDerivatives.comp36 vec3 v3DerivativeX;
37 vec3 v3DerivativeY;
38 vec3 v3DerivativeWidth;
39 vec3 v3CoarseDerivativeX;
40 vec3 v3CoarseDerivativeY;
41 vec3 v3CoarseDerivativeWidth;
42 vec3 v3FineDerivativeX;
43 vec3 v3FineDerivativeY;
44 vec3 v3FineDerivativeWidth;
46 vec3 v3X;
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Dspv.computeShaderDerivatives2.comp36 vec3 v3DerivativeX;
37 vec3 v3DerivativeY;
38 vec3 v3DerivativeWidth;
39 vec3 v3CoarseDerivativeX;
40 vec3 v3CoarseDerivativeY;
41 vec3 v3CoarseDerivativeWidth;
42 vec3 v3FineDerivativeX;
43 vec3 v3FineDerivativeY;
44 vec3 v3FineDerivativeWidth;
46 vec3 v3X;
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Dlink1.frag4 uniform vec3 glass;
10 in vec3 iv3;
26 const vec3 cv3 = vec3(43.0, 0.34, 9.9);
27 const vec3 cv3n = vec3(43.0, 0.34, 9.9);
28 const vec3 cv3e = vec3(43.0, 0.34, 9.9);
/external/eigen/test/
Dgeo_orthomethods.cpp49 Vector3 vec3 = Vector3::Random(); in orthomethods_3() local
52 mcross = mat3.colwise().cross(vec3); in orthomethods_3()
53 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); in orthomethods_3()
55 …VERIFY_IS_MUCH_SMALLER_THAN((mat3.adjoint() * mat3.colwise().cross(vec3)).diagonal().cwiseAbs().su… in orthomethods_3()
58 …VERIFY_IS_MUCH_SMALLER_THAN((vec3.adjoint() * mat3.colwise().cross(vec3)).cwiseAbs().sum(), Scalar… in orthomethods_3()
59 …VERIFY_IS_MUCH_SMALLER_THAN((vec3.adjoint() * Matrix3::Random().colwise().cross(vec3)).cwiseAbs().… in orthomethods_3()
61 mcross = mat3.rowwise().cross(vec3); in orthomethods_3()
62 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3)); in orthomethods_3()
104 Vector3 vec3 = Vector3::Random(); in orthomethods() local
109 mcross3N = mat3N.colwise().cross(vec3); in orthomethods()
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