/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTextureClampTests.cpp | 322 GLuint verifyTexture; in verifyLookupTextureData() local 323 Texture::Generate(gl, verifyTexture); in verifyLookupTextureData() 324 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyLookupTextureData() 333 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, verifyTarget, verifyTexture, 0); in verifyLookupTextureData() 393 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyLookupTextureData() 418 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyLookupTextureData() 451 Texture::Delete(gl, verifyTexture); in verifyLookupTextureData() 824 GLuint verifyTexture; in verifyLookupTextureData() local 825 Texture::Generate(gl, verifyTexture); in verifyLookupTextureData() 826 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyLookupTextureData() [all …]
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D | gl4cSparseTexture2Tests.cpp | 1246 GLuint verifyTexture; in verifyTextureData() local 1247 Texture::Generate(gl, verifyTexture); in verifyTextureData() 1248 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyTextureData() 1256 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyTextureData() 1286 verifyTexture, in verifyTextureData() 1332 Texture::Delete(gl, verifyTexture); in verifyTextureData() 1816 GLuint verifyTexture; in verifyTextureDataExtended() local 1817 Texture::Generate(gl, verifyTexture); in verifyTextureDataExtended() 1818 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyTextureDataExtended() 1826 Texture::Bind(gl, verifyTexture, verifyTarget); in verifyTextureDataExtended() [all …]
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D | gl4cStencilTexturingTests.hpp | 75 bool verifyTexture(glw::GLuint id, glw::GLenum source_internal_format, bool is_stencil,
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D | gl4cStencilTexturingTests.cpp | 1085 bool FunctionalTest::verifyTexture(GLuint id, GLenum source_internal_format, bool is_stencil, in verifyTexture() function in gl4cts::StencilTexturing::FunctionalTest 1235 if (false == verifyTexture(compute_dst_tex_id, internal_format, is_stencil, texture_data)) in test() 1248 if (false == verifyTexture(draw_dst_tex_id, internal_format, is_stencil, texture_data)) in test()
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D | gl4cShaderSubroutineTests.hpp | 716 bool verifyTexture(Utils::texture& texture, const glw::GLuint color[4]) const;
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D | gl4cShadingLanguage420PackTests.hpp | 597 bool verifyTexture(const Utils::texture& texture) const;
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D | gl4cShadingLanguage420PackTests.cpp | 2460 bool BindingImageTest::verifyTexture(const Utils::texture& texture) const in verifyTexture() function in gl4cts::GLSL420Pack::BindingImageTest 12025 …return (verifyTexture(m_goku_texture) && verifyTexture(m_vegeta_texture) && verifyTexture(m_trunks… in verifyAdditionalResults() 12352 return verifyTexture(m_goku_texture); in verifyAdditionalResults()
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D | gl4cShaderSubroutineTests.cpp | 6335 if (false == verifyTexture(left, expected_left_color)) in testImageDraw() 6343 if (false == verifyTexture(right, expected_right_color)) in testImageDraw() 6552 bool FunctionalTest12::verifyTexture(Utils::texture& texture, const GLuint expected_color[4]) const in verifyTexture() function in gl4cts::ShaderSubroutine::FunctionalTest12
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 114 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) … 181 verifyTexture(gles31Context, refContext); in iterate() 214 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext… 243 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext… in verifyTexture() function in deqp::gles31::Functional::TextureCubeArraySpecCase
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D | es31fTextureMultisampleTests.cpp | 565 bool verifyTexture (int sample); 746 iterationOk = verifyTexture(m_currentSample); in iterate() 945 bool SampleMaskCase::verifyTexture (int sample) in verifyTexture() function in deqp::gles31::Functional::__anon7f0ababf0111::SampleMaskCase
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 160 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) … 224 verifyTexture(gles3Context, refContext); in iterate() 256 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 279 void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refCo… in verifyTexture() function in deqp::gles3::Functional::Texture2DSpecCase 341 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 362 void TextureCubeSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& ref… in verifyTexture() function in deqp::gles3::Functional::TextureCubeSpecCase 438 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 463 void Texture2DArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& … in verifyTexture() function in deqp::gles3::Functional::Texture2DArraySpecCase 538 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 563 void Texture3DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refCo… in verifyTexture() function in deqp::gles3::Functional::Texture3DSpecCase
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