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Searched refs:vertAccess (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp251 …* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType… in createVaryingArrayCase() argument
256 if (vertAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
258 else if (vertAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
265 if (vertAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
272 else if (vertAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
279 else if (vertAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
290 DE_ASSERT(vertAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
362 if (vertAccess == INDEXACCESS_DYNAMIC || fragAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
365 if (vertAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
1025 for (int vertAccess = 0; vertAccess < INDEXACCESS_LAST; vertAccess++) in init() local
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/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp246 IndexAccessType vertAccess, IndexAccessType fragAccess) in createVaryingArrayCase() argument
255 if (vertAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
257 else if (vertAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
264 if (vertAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
271 else if (vertAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
278 else if (vertAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
289 DE_ASSERT(vertAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
1117 for (int vertAccess = 0; vertAccess < INDEXACCESS_LAST; vertAccess++) in init() local
1121 if (vertAccess == INDEXACCESS_STATIC && fragAccess == INDEXACCESS_STATIC) in init()
1124 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp222 …* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType… in createVaryingArrayCase() argument
228 if (vertAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
230 else if (vertAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
237 if (vertAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
244 else if (vertAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
251 else if (vertAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
262 DE_ASSERT(vertAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
991 for (int vertAccess = 0; vertAccess < INDEXACCESS_LAST; vertAccess++) in init() local
995 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init()
999 …yCase(m_context, name.c_str(), desc.c_str(), varType, (IndexAccessType)vertAccess, (IndexAccessTyp… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp258 IndexAccessType vertAccess, in createVaryingArrayCase() argument
265 if (vertAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
272 else if (vertAccess == INDEXACCESS_DYNAMIC_LOOP) in createVaryingArrayCase()
279 if (vertAccess == INDEXACCESS_STATIC) in createVaryingArrayCase()
286 else if (vertAccess == INDEXACCESS_DYNAMIC) in createVaryingArrayCase()
293 else if (vertAccess == INDEXACCESS_STATIC_LOOP) in createVaryingArrayCase()
304 DE_ASSERT(vertAccess == INDEXACCESS_DYNAMIC_LOOP); in createVaryingArrayCase()
1081 for (int vertAccess = 0; vertAccess < INDEXACCESS_LAST; vertAccess++) in init() local
1085 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init()
1089 …reateVaryingArrayCase(m_testCtx, name, desc, varType, (IndexAccessType)vertAccess, (IndexAccessTyp… in init()