Searched refs:vertAccessName (Results 1 – 4 of 4) sorted by relevance
1029 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init() local1031 …string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName… in init()1032 …string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fr… in init()
995 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init() local997 …string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName… in init()998 …string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fr… in init()
1124 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init() local1127 … string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read"; in init()1128 string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + in init()
1085 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init() local1087 …string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName… in init()1088 …string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fr… in init()