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Searched refs:vert_reg_to_varying (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_compile_sf.c86 static inline int vert_reg_to_varying(struct brw_sf_compile *c, GLuint reg, in vert_reg_to_varying() function
381 if (vert_reg_to_varying(c, reg, 1) != BRW_VARYING_SLOT_COUNT) { in calculate_masks()
404 varying1 = vert_reg_to_varying(c, reg, 0); in calculate_point_sprite_mask()
412 varying2 = vert_reg_to_varying(c, reg, 1); in calculate_point_sprite_mask()