Searched refs:vert_reg_to_varying (Results 1 – 1 of 1) sorted by relevance
86 static inline int vert_reg_to_varying(struct brw_sf_compile *c, GLuint reg, in vert_reg_to_varying() function381 if (vert_reg_to_varying(c, reg, 1) != BRW_VARYING_SLOT_COUNT) { in calculate_masks()404 varying1 = vert_reg_to_varying(c, reg, 0); in calculate_point_sprite_mask()412 varying2 = vert_reg_to_varying(c, reg, 1); in calculate_point_sprite_mask()