Searched refs:vertex1 (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderIsolines.cpp | 264 const float* vertex1 = (&test_result.rendered_data[0]) + n_vertex * 3; /* components */ in checkSecondOuterTessellationLevelEffect() local 265 float vertex1_x = vertex1[0]; in checkSecondOuterTessellationLevelEffect()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderInvarianceTests.cpp | 214 const tcu::Vec4 vertex1 = genRandomVector(rnd); in init() local 218 triangles[triNdx*3 + 0] = vertex1; in init()
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D | es2fClippingTests.cpp | 1265 tcu::Vec3 vertex1; in TriangleFanFillTest() local 1281 vertex1 = visit.exitPoint; in TriangleFanFillTest() 1288 …vertex1 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri+1)/trianglesPerVisit)… in TriangleFanFillTest() 1300 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f); in TriangleFanFillTest()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderInvarianceTests.cpp | 214 const tcu::Vec4 vertex1 = genRandomVector(rnd); in init() local 218 triangles[triNdx*3 + 0] = vertex1; in init()
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D | es3fClippingTests.cpp | 1269 tcu::Vec3 vertex1; in TriangleFanFillTest() local 1285 vertex1 = visit.exitPoint; in TriangleFanFillTest() 1292 …vertex1 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri+1)/trianglesPerVisit)… in TriangleFanFillTest() 1304 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f); in TriangleFanFillTest()
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/external/pdfium/core/fpdfapi/render/ |
D | cpdf_renderstatus.cpp | 417 CPDF_MeshVertex& vertex1 = triangle[i]; in DrawGouraud() local 419 CFX_PointF& position1 = vertex1.position; in DrawGouraud() 427 r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist); in DrawGouraud() 428 g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist); in DrawGouraud() 429 b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist); in DrawGouraud()
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