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Searched refs:vertexPosition (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.cpp180 …Vector4f vertexPosition = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.came… in pipeline() local
268 L.x -= vertexPosition.x; in pipeline()
269 L.y -= vertexPosition.y; in pipeline()
270 L.z -= vertexPosition.z; in pipeline()
338 S.x = Float4(0.0f) - vertexPosition.x; in pipeline()
339 S.y = Float4(0.0f) - vertexPosition.y; in pipeline()
340 S.z = Float4(0.0f) - vertexPosition.z; in pipeline()
503 f = Abs(vertexPosition.z); in pipeline()
507 f = Sqrt(dot3(vertexPosition, vertexPosition)); // FIXME: f = length(vertexPosition); in pipeline()