Searched refs:vertexPosition (Results 1 – 1 of 1) sorted by relevance
180 …Vector4f vertexPosition = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.came… in pipeline() local268 L.x -= vertexPosition.x; in pipeline()269 L.y -= vertexPosition.y; in pipeline()270 L.z -= vertexPosition.z; in pipeline()338 S.x = Float4(0.0f) - vertexPosition.x; in pipeline()339 S.y = Float4(0.0f) - vertexPosition.y; in pipeline()340 S.z = Float4(0.0f) - vertexPosition.z; in pipeline()503 f = Abs(vertexPosition.z); in pipeline()507 f = Sqrt(dot3(vertexPosition, vertexPosition)); // FIXME: f = length(vertexPosition); in pipeline()