Searched refs:vertexShaderConstantI (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.cpp | 288 if(vertexShaderConstantI[i][0] != 0x80000000) in Apply() 290 device->SetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); in Apply() 565 if(vertexShaderConstantI[i][0] != 0x80000000) in Capture() 567 device->GetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); in Capture() 809 memcpy(vertexShaderConstantI[startRegister], constantData, count * sizeof(int[4])); in setVertexShaderConstantI() 903 vertexShaderConstantI[i][0] = 0x80000000; in clear() 904 vertexShaderConstantI[i][1] = 0x80000000; in clear() 905 vertexShaderConstantI[i][2] = 0x80000000; in clear() 906 vertexShaderConstantI[i][3] = 0x80000000; in clear() 1220 device->GetVertexShaderConstantI(0, vertexShaderConstantI[0], 16); in captureVertexShaderStates()
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D | Direct3DStateBlock9.hpp | 183 int vertexShaderConstantI[16][4]; member in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.cpp | 2136 constantData[i * 4 + 0] = vertexShaderConstantI[startRegister + i][0]; in GetVertexShaderConstantI() 2137 constantData[i * 4 + 1] = vertexShaderConstantI[startRegister + i][1]; in GetVertexShaderConstantI() 2138 constantData[i * 4 + 2] = vertexShaderConstantI[startRegister + i][2]; in GetVertexShaderConstantI() 2139 constantData[i * 4 + 3] = vertexShaderConstantI[startRegister + i][3]; in GetVertexShaderConstantI() 5286 vertexShaderConstantI[startRegister + i][0] = constantData[i * 4 + 0]; in SetVertexShaderConstantI() 5287 vertexShaderConstantI[startRegister + i][1] = constantData[i * 4 + 1]; in SetVertexShaderConstantI() 5288 vertexShaderConstantI[startRegister + i][2] = constantData[i * 4 + 2]; in SetVertexShaderConstantI() 5289 vertexShaderConstantI[startRegister + i][3] = constantData[i * 4 + 3]; in SetVertexShaderConstantI() 5904 renderer->setVertexShaderConstantI(0, vertexShaderConstantI[0], vertexShaderConstantsIDirty); in bindShaderConstants()
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D | Direct3DDevice9.hpp | 276 int vertexShaderConstantI[16][4]; member in D3D9::Direct3DDevice9
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