Searched refs:vertexTextureStrideSize (Results 1 – 2 of 2) sorted by relevance
1136 const deUint32 vertexTextureStrideSize = deUint32(numComps * sizeof(float)); in renderQuad() local1138 const deUint32 textureCoordDataSize = vertexTextureStrideSize * 4u; in renderQuad()1160 vertexTextureStrideSize, // deUint32 strideInBytes; in renderQuad()1332 …bufferSize += vertexTextureStrideSize - ((bufferSize - vertexBufferOffset) % vertexTextureStrideSi… in renderQuad()
937 const deUint32 vertexTextureStrideSize = (deUint32)sizeof(tcu::Vec2); in executeFragmentTest() local939 const deUint32 textureCoordDataSize = 4 * vertexTextureStrideSize; in executeFragmentTest()952 vertexTextureStrideSize, // deUint32 strideInBytes; in executeFragmentTest()