Searched refs:viewportIndex (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_singlesample.cpp | 128 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample() 136 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample() 161 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample() 169 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample() 194 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample()
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D | backend_sample.cpp | 144 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate() 152 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate() 178 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate() 186 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate() 209 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate()
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D | depthstencil.h | 120 …bool frontFacing, uint32_t viewportIndex, simdscalar const &iZ, uint8_t* pDepthBase, simdscalar co… in DepthStencilTest() argument 127 const SWR_VIEWPORT* pViewport = &pState->vp[viewportIndex]; in DepthStencilTest()
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D | backend.cpp | 284 …ar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendNullPS() 287 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendNullPS()
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D | context.h | 66 uint32_t viewportIndex; member
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D | backend_impl.h | 641 …PassMask[sample] = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, 649 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… 1015 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.…
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D | rasterizer.cpp | 69 … const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; in RasterizeLine()
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D | binner.cpp | 1074 desc.triFlags.viewportIndex = pViewportIndex[triIndex]; in BinTrianglesImpl() 1285 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPostSetupPointsImpl() 1431 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPostSetupPointsImpl() 1745 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPostSetupLinesImpl()
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D | rasterizer_impl.h | 983 … const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex];
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