Searched refs:volumeTexture (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 215 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared… in CreateVolumeTexture() argument 217 …Handle = 0x%0.8p", width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); in CreateVolumeTexture() 219 …reateVolumeTexture(width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); in CreateVolumeTexture()
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D | Direct3DDevice9.cpp | 952 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared… in CreateVolumeTexture() argument 956 …Handle = 0x%0.8p", width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); in CreateVolumeTexture() 958 *volumeTexture = 0; in CreateVolumeTexture() 965 …*volumeTexture = new Direct3DVolumeTexture9(this, width, height, depth, levels, usage, format, poo… in CreateVolumeTexture() 967 if(!*volumeTexture) in CreateVolumeTexture() 974 delete *volumeTexture; in CreateVolumeTexture() 975 *volumeTexture = 0; in CreateVolumeTexture() 980 (*volumeTexture)->AddRef(); in CreateVolumeTexture() 6149 Direct3DVolumeTexture9 *volumeTexture = dynamic_cast<Direct3DVolumeTexture9*>(baseTexture); in bindTextures() local 6170 volume = volumeTexture->getInternalVolumeLevel(surfaceLevel); in bindTextures()
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D | Direct3DDevice9Ex.hpp | 81 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared…
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D | Direct3DDevice9.hpp | 82 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared…
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 818 …vels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) in CreateVolumeTexture() argument 822 *volumeTexture = 0; in CreateVolumeTexture() 829 …*volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, poo… in CreateVolumeTexture() 831 if(!*volumeTexture) in CreateVolumeTexture() 838 delete *volumeTexture; in CreateVolumeTexture() 843 (*volumeTexture)->AddRef(); in CreateVolumeTexture() 4803 Direct3DVolumeTexture8 *volumeTexture = dynamic_cast<Direct3DVolumeTexture8*>(baseTexture); in bindTextures() local 4824 volume = volumeTexture->getInternalVolumeLevel(surfaceLevel); in bindTextures()
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D | Direct3DDevice8.hpp | 76 …gned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) override;
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_types.h | 589 uint32 volumeTexture : 1; member
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