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Searched refs:vpos (Results 1 – 12 of 12) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.flattenSubset2.frag.out8 0:8 'vpos' ( in 4-component vector of float)
64 0:? 'vpos' ( temp 4-component vector of float)
65 0:? 'vpos' (layout( location=0) in 4-component vector of float)
69 0:? 'vpos' ( temp 4-component vector of float)
73 0:? 'vpos' (layout( location=0) in 4-component vector of float)
84 0:8 'vpos' ( in 4-component vector of float)
140 0:? 'vpos' ( temp 4-component vector of float)
141 0:? 'vpos' (layout( location=0) in 4-component vector of float)
145 0:? 'vpos' ( temp 4-component vector of float)
149 0:? 'vpos' (layout( location=0) in 4-component vector of float)
[all …]
Dhlsl.flattenSubset.frag.out8 0:30 'vpos' ( in 4-component vector of float)
46 0:? 'vpos' ( temp 4-component vector of float)
47 0:? 'vpos' (layout( location=0) in 4-component vector of float)
51 0:? 'vpos' ( temp 4-component vector of float)
56 0:? 'vpos' (layout( location=0) in 4-component vector of float)
67 0:30 'vpos' ( in 4-component vector of float)
105 0:? 'vpos' ( temp 4-component vector of float)
106 0:? 'vpos' (layout( location=0) in 4-component vector of float)
110 0:? 'vpos' ( temp 4-component vector of float)
115 0:? 'vpos' (layout( location=0) in 4-component vector of float)
[all …]
/external/deqp-deps/glslang/Test/baseLegalResults/
Dhlsl.flattenSubset2.frag.out13 Name 49 "vpos"
15 Decorate 49(vpos) Location 0
24 49(vpos): 48(ptr) Variable Input
Dhlsl.flattenSubset.frag.out15 Name 47 "vpos"
21 Decorate 47(vpos) Location 0
38 47(vpos): 46(ptr) Variable Input
/external/libopus/src/
Danalysis.c244 int mpos, vpos; in tonality_get_info() local
296 mpos = vpos = pos0; in tonality_get_info()
304 vpos += 1; in tonality_get_info()
305 if (vpos>=DETECT_SIZE) in tonality_get_info()
306 vpos -= DETECT_SIZE; in tonality_get_info()
342 vad_prob = tonal->info[vpos].activity_probability; in tonality_get_info()
353 vpos++; in tonality_get_info()
354 if (vpos==DETECT_SIZE) in tonality_get_info()
355 vpos = 0; in tonality_get_info()
356 if (vpos == tonal->write_pos) in tonality_get_info()
[all …]
/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_idct.c146 struct ureg_src vpos; in create_mismatch_vert_shader() local
155 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_mismatch_vert_shader()
178 ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale); in create_mismatch_vert_shader()
181 ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, scale); in create_mismatch_vert_shader()
262 struct ureg_src vrect, vpos; in create_stage1_vert_shader() local
272 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_stage1_vert_shader()
301 ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect); in create_stage1_vert_shader()
307 ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale); in create_stage1_vert_shader()
396 struct ureg_src vrect, vpos; in vl_idct_stage2_vert_shader() local
402 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in vl_idct_stage2_vert_shader()
[all …]
Dvl_mc.c55 struct ureg_src vrect, vpos; in calc_position() local
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in calc_position()
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); in calc_position()
233 struct ureg_src vrect, vpos; in create_ycbcr_vert_shader() local
249 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_ycbcr_vert_shader()
275 ureg_scalar(vpos, TGSI_SWIZZLE_Z), ureg_imm1f(shader, 0.5f)); in create_ycbcr_vert_shader()
279 ureg_IF(shader, ureg_scalar(vpos, TGSI_SWIZZLE_W), &label); in create_ycbcr_vert_shader()
286 ureg_scalar(vpos, TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.5f)); in create_ycbcr_vert_shader()
Dvl_zscan.c124 struct ureg_src vrect, vpos, block_num; in create_vert_shader() local
141 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_vert_shader()
163 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect); in create_vert_shader()
181 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), vpos); in create_vert_shader()
Dvl_compositor.c61 struct ureg_src vpos, vtex, color; in create_vert_shader() local
70 vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
85 ureg_MOV(shader, o_vpos, vpos); in create_vert_shader()
/external/wpa_supplicant_8/src/eap_server/
Deap_server_peap.c782 const u8 *pos, *vpos; in eap_peap_process_phase2_soh() local
832 vpos = pos + 4; in eap_peap_process_phase2_soh()
833 mandatory = !!(vpos[0] & 0x80); in eap_peap_process_phase2_soh()
834 tlv_type = vpos[0] & 0x3f; in eap_peap_process_phase2_soh()
835 tlv_type = (tlv_type << 8) | vpos[1]; in eap_peap_process_phase2_soh()
836 vtlv_len = ((int) vpos[2] << 8) | vpos[3]; in eap_peap_process_phase2_soh()
837 vpos += 4; in eap_peap_process_phase2_soh()
838 if (vpos + vtlv_len > pos + left) { in eap_peap_process_phase2_soh()
846 soh_tlv = vpos; in eap_peap_process_phase2_soh()
/external/deqp-deps/glslang/Test/
Dhlsl.flattenSubset.frag29 float4 main(float4 vpos : VPOS) : COLOR0
Dhlsl.flattenSubset2.frag7 float4 main(float4 vpos : VPOS) : COLOR0