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/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.cpp1066 std::unique_ptr<VkShaderObj> vs_; member
1118vs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateVertShaderText, VK_SHADER_STAGE_VERTEX… in InitShaderInfo()
1121 shader_stages_ = {vs_->GetStageCreateInfo(), fs_->GetStageCreateInfo()}; in InitShaderInfo()