/external/ppp/pppd/plugins/pppoatm/ |
D | misc.c | 45 void atm_tcpip_port_mapping(char *vs_id,uint8_t protocol,uint16_t port) in atm_tcpip_port_mapping() argument 47 memcpy(vs_id,ATM_FORUM_OUI "\x01",4); in atm_tcpip_port_mapping() 48 vs_id[4] = protocol; /* e.g. IP_TCP or IP_UDP; from netinet/protocols.h */ in atm_tcpip_port_mapping() 49 vs_id[5] = (htons(port) >> 8) & 255; in atm_tcpip_port_mapping() 50 vs_id[6] = htons(port) & 255; in atm_tcpip_port_mapping()
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D | atmsap.h | 43 void atm_tcpip_port_mapping(char *vs_id,uint8_t protocol,uint16_t port);
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 158 , vs_id(0) in MultisampleTextureGetActiveUniformSamplersTest() 177 vs_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 189 gl.deleteShader(vs_id); in deinitInternals() 209 gl.attachShader(po_id, vs_id); in iterate() 242 gl.shaderSource(vs_id, 1, /* count */ in iterate() 248 gl.shaderSource(vs_id, 1, /* count */ in iterate() 254 gl.compileShader(vs_id); in iterate() 257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 263 gl.getShaderInfoLog(vs_id, 1024, 0, temp); in iterate()
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 274 , vs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest() 354 if (vs_id != 0) in deinit() 356 gl.deleteShader(vs_id); in deinit() 358 vs_id = 0; in deinit() 376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate() 461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; in iterate() 485 gl.attachShader(po_depth_preview_id, vs_id); in iterate() 487 gl.attachShader(po_id, vs_id); in iterate() 709 , vs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.hpp | 83 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest 106 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest 206 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
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D | es31cTextureStorageMultisampleGetActiveUniformTests.hpp | 59 glw::GLint vs_id; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTCTE.hpp | 131 glw::GLuint vs_id; member 154 vs_id = 0; in _run() 230 glw::GLuint vs_id; member 255 , vs_id(0) in _run() 396 glw::GLuint vs_id; member 407 vs_id = 0; in _test_descriptor() 478 glw::GLuint vs_id; member 488 vs_id = 0; in _test_descriptor()
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D | esextcTessellationShaderTCTE.cpp | 171 if (run.vs_id != 0) in deinitTestRun() 173 gl.deleteShader(run.vs_id); in deinitTestRun() 175 run.vs_id = 0; in deinitTestRun() 312 run.vs_id = gl.createShader(GL_VERTEX_SHADER); in executeTestRun() 325 gl.attachShader(run.po_id, run.vs_id); in executeTestRun() 355 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_body); in executeTestRun() 759 const glw::GLuint shaders[] = { run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id }; in executeTestRun() 1912 if (run.vs_id != 0) in deinitTestRun() 1914 gl.deleteShader(run.vs_id); in deinitTestRun() 1916 run.vs_id = 0; in deinitTestRun() [all …]
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D | esextcTessellationShaderPoints.hpp | 104 glw::GLint vs_id; member 121 vs_id = 0; in _test_descriptor()
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D | esextcTessellationShaderPoints.cpp | 133 if (test.vs_id != 0) in deinit() 135 gl.deleteShader(test.vs_id); in deinit() 512 test.vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 523 test.tcs_id ? 1 : 0, &test.tcs_body, test.vs_id, test.vs_id ? 1 : 0, &test.vs_body); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 194 test->gs_parts, test->vs_id, test->n_vs_parts, test->vs_parts); in buildProgramForLRTest() 297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 310 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_S… in iterate() 653 if (m_tests[n_current_test].vs_id != 0) in deinit() 655 gl.deleteShader(m_tests[n_current_test].vs_id); in deinit()
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D | esextcGeometryShaderLayeredRendering.hpp | 147 glw::GLuint vs_id; member
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D | esextcGeometryShaderInput.cpp | 772 if (0 != info.vs_id) in deinitCase() 774 gl.deleteShader(info.vs_id); in deinitCase() 833 info.vs_id = gl.createShader(GL_VERTEX_SHADER); in initCaseProgram() 849 geometry_shader_parts, info.vs_id, 1 /* number of vertex shader code parts */, in initCaseProgram()
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D | esextcGeometryShaderInput.hpp | 168 glw::GLint vs_id; member
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPipelineStatisticsQueryTests.cpp | 1697 glw::GLuint vs_id = 0; in buildProgram() local 1742 vs_id = gl.createShader(GL_VERTEX_SHADER); in buildProgram() 1783 if (vs_id != 0) in buildProgram() 1785 gl.shaderSource(vs_id, 1, /* count */ in buildProgram() 1792 const glw::GLuint so_ids[] = { cs_id, fs_id, gs_id, tc_id, te_id, vs_id }; in buildProgram() 1858 if (vs_id != 0) in buildProgram() 1860 gl.deleteShader(vs_id); in buildProgram()
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D | gl4cSparseBufferTests.cpp | 202 glw::GLuint vs_id = 0; in createProgram() local 213 vs_id = gl.createShader(GL_VERTEX_SHADER); in createProgram() 225 gl.attachShader(po_id, vs_id); in createProgram() 237 gl.shaderSource(vs_id, n_vs_body_parts, vs_body_parts, NULL); /* length */ in createProgram() 242 const glw::GLuint so_ids[] = { fs_id, vs_id }; in createProgram() 306 if (vs_id != 0) in createProgram() 308 gl.deleteShader(vs_id); in createProgram() 310 vs_id = 0; in createProgram()
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 1418 GLuint vs_id, in lookup_shader_program() argument 1431 if (ent->ss[PIPE_SHADER_VERTEX]->id != vs_id) in lookup_shader_program()
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