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Searched refs:vulnerabilityVolumes (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectCollisionSystem.java86 FixedSizeArray<CollisionVolume> vulnerabilityVolumes) { in registerForCollisions() argument
89 && (attackVolumes != null || vulnerabilityVolumes != null)) { in registerForCollisions()
93 record.vulnerabilityVolumes = vulnerabilityVolumes; in registerForCollisions()
132 …inal boolean testRequired = (record.attackVolumes != null && other.vulnerabilityVolumes != null) || in update()
133 (record.vulnerabilityVolumes != null && other.attackVolumes != null); in update()
140 other.vulnerabilityVolumes, in update()
160 record.vulnerabilityVolumes, in update()
200 FixedSizeArray<CollisionVolume> vulnerabilityVolumes, in testAttackAgainstVulnerability() argument
206 if (attackVolumes != null && vulnerabilityVolumes != null) { in testAttackAgainstVulnerability()
212 final int vulnerabilityCount = vulnerabilityVolumes.getCount(); in testAttackAgainstVulnerability()
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DAnimationFrame.java31 FixedSizeArray<CollisionVolume> vulnerabilityVolumes; field in AnimationFrame
46 vulnerabilityVolumes = vulnerabilityVolumeList; in AnimationFrame()
DSpriteComponent.java125 currentFrame.vulnerabilityVolumes); in update()