Searched refs:weapon_name (Results 1 – 2 of 2) sorted by relevance
144 let weapon_name = equipped.name(); in main() localVariable146 assert_eq!(weapon_name, Some("Axe")); in main()
2621 auto weapon_name = weapon->name()->str(); // "Axe"2683 weapon_name = union_weapon.Name() // 'Axe'2692 var weapon_name = monster.equipped(new MyGame.Sample.Weapon()).name(); // 'Axe'2702 let weapon_name = monster.equipped(new MyGame.Sample.Weapon()).name(); // 'Axe'2712 $weapon_name = $monster->getEquipped(new \MyGame\Sample\Weapon())->getName(); // "Axe"2724 const char *weapon_name = ns(Weapon_name(weapon)); // "Axe"2763 let weapon_name = union_weapon.name // "Axe"2775 let weapon_name = equipped.name();