Searched refs:workDesc (Results 1 – 2 of 2) sorted by relevance
47 const TRIANGLE_WORK_DESC &workDesc = *((TRIANGLE_WORK_DESC*)pData); in RasterizeLine() local69 … const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; in RasterizeLine()73 TRIANGLE_WORK_DESC newWorkDesc = workDesc; in RasterizeLine()85 vX = _mm_load_ps(workDesc.pTriBuffer); in RasterizeLine()86 vY = _mm_load_ps(workDesc.pTriBuffer + 4); in RasterizeLine()87 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); in RasterizeLine()88 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12); in RasterizeLine()99 if (workDesc.triFlags.yMajor) in RasterizeLine()116 for (uint32_t a = 0; a < workDesc.numAttribs; ++a) in RasterizeLine()118 __m128 vAttrib0 = _mm_load_ps(&workDesc.pAttribs[a * 12 + 0]); in RasterizeLine()[all …]
843 const TRIANGLE_WORK_DESC &workDesc = *((TRIANGLE_WORK_DESC*)pDesc);858 triDesc.pUserClipBuffer = workDesc.pUserClipBuffer;864 vX = _mm_load_ps(workDesc.pTriBuffer);865 vY = _mm_load_ps(workDesc.pTriBuffer + 4);866 vZ = _mm_load_ps(workDesc.pTriBuffer + 8);867 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12);943 float* pAttribs = workDesc.pAttribs;946 float *pRecipW = workDesc.pTriBuffer + 12;951 for(uint32_t i = 0; i < workDesc.numAttribs; i++)977 triDesc.Z[2] += ComputeDepthBias(&rastState, &triDesc, workDesc.pTriBuffer + 8);[all …]