Searched refs:world_pos (Results 1 – 2 of 2) sorted by relevance
308 PointFloat3 world_pos; in generate_rectifiedview_map_table() local326 world_pos.x = config.a; in generate_rectifiedview_map_table()327 world_pos.y = 0; in generate_rectifiedview_map_table()328 world_pos.z = 0; in generate_rectifiedview_map_table()330 world_pos.z = 0.0f; in generate_rectifiedview_map_table()334 world_pos.y = (plane_point_coords[1] > 0) ? sqrt (square_y) : -sqrt (square_y); in generate_rectifiedview_map_table()335 world_pos.x = rate_xy * world_pos.y; in generate_rectifiedview_map_table()341 world_pos.z = (plane_point_coords[2] > 0) ? sqrt (square_z) : -sqrt (square_z); in generate_rectifiedview_map_table()342 world_pos.z = (world_pos.z <= -config.center_z) ? -config.center_z : world_pos.z; in generate_rectifiedview_map_table()343 world_pos.x = rate_xz * world_pos.z; in generate_rectifiedview_map_table()[all …]
585 PointFloat3 world_pos ( in get_topview_rect_map() local591 _config, world_pos, _bowl_img_width, _bowl_img_height); in get_topview_rect_map()