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Searched refs:writeMask (Results 1 – 25 of 81) sorted by relevance

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/external/mesa3d/src/glx/
Dpixel.c284 GLint writeMask, i; in EmptyBitmap() local
317 writeMask = highBitMask; in EmptyBitmap()
323 writeMask &= HighBitsMask[bitOffset + elementsLeft]; in EmptyBitmap()
335 currentByte = (currentByte & ~writeMask) | in EmptyBitmap()
336 (writeByte & writeMask); in EmptyBitmap()
340 currentByte = (currentByte & ~writeMask) | in EmptyBitmap()
341 (sourceImage[0] & writeMask); in EmptyBitmap()
359 writeMask = 0xff; in EmptyBitmap()
363 writeMask &= lowBitMask; in EmptyBitmap()
370 currentByte = (currentByte & ~writeMask) | (writeByte & writeMask); in EmptyBitmap()
/external/swiftshader/src/Renderer/
DBlitter.hpp32 …: writeMask(0xF), clearOperation(false), filter(filter), useStencil(useStencil), convertSRGB(conve… in Options()
33 Options(unsigned int writeMask) in Options()
34 …: writeMask(writeMask), clearOperation(true), filter(false), useStencil(false), convertSRGB(true),… in Options()
46 unsigned char writeMask; member
DPixelProcessor.hpp147 void set(int reference, int testMask, int writeMask) in set()
151 writeMaskQ = replicate(writeMask); in set()
/external/swiftshader/src/Device/
DBlitter.hpp32 …: writeMask(0xF), clearOperation(false), filter(filter), useStencil(useStencil), convertSRGB(conve… in Options()
33 Options(unsigned int writeMask) in Options()
34 …: writeMask(writeMask), clearOperation(true), filter(false), useStencil(false), convertSRGB(true),… in Options()
46 unsigned char writeMask; member
DPixelProcessor.hpp137 void set(int reference, int testMask, int writeMask) in set()
141 writeMaskQ = replicate(writeMask); in set()
/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp105 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onStencilPath() local
108 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath()
111 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath()
132 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPath() local
136 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath()
138 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath()
141 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, in onDrawPath()
/external/skqp/src/gpu/gl/
DGrGLPathRendering.cpp105 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onStencilPath() local
108 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath()
111 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath()
132 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPath() local
136 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath()
138 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath()
141 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, in onDrawPath()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp82 deUint32 writeMask; member
91 , writeMask (0) in StencilParams()
127 << " write mask = " << tcu::toHex(params.writeMask) << "\n" in operator <<()
360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u; in generateStencilVisualizeCommands()
376 dst.writeMask = src.writeMask; in translateStencilState()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
769 params.stencil[ndx].writeMask = rnd.getUint32(); in randomDepthStencilState()
823 deUint32 writeMask; in init() member
879 params.stencil[visible].writeMask = functionCases[ndx].writeMask; in init()
887 params.stencil[notVisible].writeMask = ~0u; in init()
[all …]
Des3fRandomFragmentOpTests.cpp85 dst.writeMask = src.writeMask; in translateStencilState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp82 deUint32 writeMask; member
91 , writeMask (0) in StencilParams()
127 << " write mask = " << tcu::toHex(params.writeMask) << "\n" in operator <<()
360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u; in generateStencilVisualizeCommands()
376 dst.writeMask = src.writeMask; in translateStencilState()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
769 params.stencil[ndx].writeMask = rnd.getUint32(); in randomDepthStencilState()
823 deUint32 writeMask; in init() member
879 params.stencil[visible].writeMask = functionCases[ndx].writeMask; in init()
887 params.stencil[notVisible].writeMask = ~0u; in init()
[all …]
Des2fRandomFragmentOpTests.cpp85 dst.writeMask = src.writeMask; in translateStencilState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
/external/mesa3d/src/mesa/swrast/
Ds_stencil.c556 const GLuint writeMask = ctx->Stencil.WriteMask[0]; in _swrast_clear_stencil_buffer() local
563 if (!rb || writeMask == 0) in _swrast_clear_stencil_buffer()
573 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_stencil_buffer()
592 GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff; in _swrast_clear_stencil_buffer()
593 GLubyte mask = (~writeMask) & 0xff; in _swrast_clear_stencil_buffer()
619 GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24; in _swrast_clear_stencil_buffer()
620 GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff; in _swrast_clear_stencil_buffer()
632 GLuint clear = ctx->Stencil.Clear & writeMask & 0xff; in _swrast_clear_stencil_buffer()
633 GLuint mask = 0xffffff00 | ((~writeMask) & 0xff); in _swrast_clear_stencil_buffer()
Ds_depth.c673 const GLuint writeMask = ctx->Stencil.WriteMask[0]; in _swrast_clear_depth_stencil_buffer() local
692 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_depth_stencil_buffer()
714 mask = ((~writeMask) & 0xff) << 24; in _swrast_clear_depth_stencil_buffer()
715 clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24; in _swrast_clear_depth_stencil_buffer()
718 mask = ((~writeMask) & 0xff); in _swrast_clear_depth_stencil_buffer()
719 clear |= (ctx->Stencil.Clear & writeMask & 0xff); in _swrast_clear_depth_stencil_buffer()
742 const GLuint sClear = ctx->Stencil.Clear & writeMask; in _swrast_clear_depth_stencil_buffer()
743 const GLuint sMask = (~writeMask) & 0xff; in _swrast_clear_depth_stencil_buffer()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp67 deUint32 writeMask; member
76 , writeMask (0) in StencilState()
/external/mesa3d/src/mesa/program/
Dprog_print.c491 _mesa_writemask_string(GLuint writeMask) in _mesa_writemask_string() argument
496 if (writeMask == WRITEMASK_XYZW) in _mesa_writemask_string()
500 if (writeMask & WRITEMASK_X) in _mesa_writemask_string()
502 if (writeMask & WRITEMASK_Y) in _mesa_writemask_string()
504 if (writeMask & WRITEMASK_Z) in _mesa_writemask_string()
506 if (writeMask & WRITEMASK_W) in _mesa_writemask_string()
Dprog_print.h71 _mesa_writemask_string(GLuint writeMask);
Dprog_execute.c325 GLuint writeMask = dstReg->WriteMask; in store_vector4() local
352 if (writeMask & WRITEMASK_X) in store_vector4()
354 if (writeMask & WRITEMASK_Y) in store_vector4()
356 if (writeMask & WRITEMASK_Z) in store_vector4()
358 if (writeMask & WRITEMASK_W) in store_vector4()
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp193 deUint32 writeMask; member
202 , writeMask (~0U) in StencilState()
/external/skqp/src/gpu/
DGrUserStencilSettings.h244 constexpr static uint16_t EffectiveWriteMask(uint16_t writeMask) { in EffectiveWriteMask()
248 return DoesNotModifyStencil(true) ? 0 : writeMask; in EffectiveWriteMask()
/external/skia/src/gpu/
DGrUserStencilSettings.h249 constexpr static uint16_t EffectiveWriteMask(uint16_t writeMask) { in EffectiveWriteMask()
253 return DoesNotModifyStencil(true) ? 0 : writeMask; in EffectiveWriteMask()
/external/mesa3d/src/gallium/drivers/i915/
Di915_fpc_translate.c313 const uint writeMask in get_result_flags() local
320 if (writeMask & TGSI_WRITEMASK_X) in get_result_flags()
322 if (writeMask & TGSI_WRITEMASK_Y) in get_result_flags()
324 if (writeMask & TGSI_WRITEMASK_Z) in get_result_flags()
326 if (writeMask & TGSI_WRITEMASK_W) in get_result_flags()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineStencilTests.cpp528 front.writeMask = config.frontWriteMask; in StencilTestInstance()
532 back.writeMask = config.backWriteMask; in StencilTestInstance()
714 refStencilFront.writeMask = StencilTest::s_stencilStateConfigs[quadNdx].frontWriteMask; in verifyImage()
718 refStencilBack.writeMask = StencilTest::s_stencilStateConfigs[quadNdx].backWriteMask; in verifyImage()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp325 context.stencilWriteMask = depthStencilState->front.writeMask; in GraphicsPipeline()
333 context.stencilWriteMaskCCW = depthStencilState->back.writeMask; in GraphicsPipeline()
/external/deqp/external/vulkancts/framework/vulkan/
DvkTypeUtil.inl189 …ilOp depthFailOp, VkCompareOp compareOp, deUint32 compareMask, deUint32 writeMask, deUint32 refere… argument
197 res.writeMask = writeMask;
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm300 mtlColorAttachment.writeMask = MTLColorWriteMaskNone;
302 mtlColorAttachment.writeMask = MTLColorWriteMaskAll;

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