Searched refs:yWrite (Results 1 – 5 of 5) sorted by relevance
89 unsigned char yWrite : 1; member
431 state.output[i].yWrite = context->vertexShader->getOutput(i, 1).active(); in update()
199 state.output[i].yWrite = bytecodeShader->getOutput(i, 1).active(); in LLVMFuzzerTestOneInput()
1017 state.output[i].yWrite = context->vertexShader->getOutput(i, 1).active(); in update()1051 state.output[Pts].yWrite = true; in update()1076 state.output[Pts].yWrite = true; in update()
118 unsigned char yWrite : 1; member