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Searched refs:yzw (Results 1 – 11 of 11) sorted by relevance

/external/deqp-deps/glslang/Test/
Dspv.meshShaderUserDefined.mesh45 blk[iid*2].posArr[1].yzw = blk[iid/2].pos;
Dspv.320.meshShaderUserDefined.mesh45 blk[iid*2].posArr[1].yzw = blk[iid/2].pos;
Dspv.400.frag248 outp.yzw = v.yzw;
/external/deqp/external/vulkancts/data/vulkan/glsl/440/
Dlinkage.test1321 var0_1 = in0.yzw + in0.yzw;
1672 var0_1 = in0.yzw + in0.yzw;
2030 dEQP_FragColor_0_1[0] = out0.yzw;
2035 dEQP_FragColor_0_1[1] = out1.yzw;
2464 dEQP_FragColor_1 = out0.yzw;
2793 dEQP_FragColor_1 = out0.yzw;
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l355 ".x"[yzw] {
/external/swiftshader/src/Reactor/
DSubzeroReactor.cpp5628 Int4::Int4(int x, int yzw) : XYZW(this) in Int4() argument
5630 constant(x, yzw, yzw, yzw); in Int4()
6082 UInt4::UInt4(int x, int yzw) : XYZW(this) in UInt4() argument
6084 constant(x, yzw, yzw, yzw); in UInt4()
6722 Float4::Float4(float x, float yzw) : XYZW(this) in Float4() argument
6724 constant(x, yzw, yzw, yzw); in Float4()
DLLVMReactor.cpp5370 Int4::Int4(int x, int yzw) : XYZW(this) in Int4() argument
5372 constant(x, yzw, yzw, yzw); in Int4()
5772 UInt4::UInt4(int x, int yzw) : XYZW(this) in UInt4() argument
5774 constant(x, yzw, yzw, yzw); in UInt4()
6463 Float4::Float4(float x, float yzw) : XYZW(this) in Float4() argument
6465 constant(x, yzw, yzw, yzw); in Float4()
DReactor.hpp1489 SwizzleMask4<Vector4, 0xF9> yzw; member
1766 Int4(int x, int yzw);
1859 UInt4(int x, int yzw);
2058 Float4(float x, float yzw);
/external/deqp/framework/common/
DtcuVector.hpp139 …VecAccess<T, Size, 3> yzw (void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 1, … in yzw() function in tcu::Vector
/external/deqp/data/gles3/shaders/
Dlinkage.test430 ${FRAG_COLOR}.yzw = var.b;
462 ${FRAG_COLOR}.yzw = var.b;
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst346 UsageMask of xy or yzw is allowed, but xz or yw isn't. Declarations with