Searched refs:zxE (Results 1 – 3 of 3) sorted by relevance
50 ptrA->zxE = 0; in bts_Flt16Mat3D_init()66 ptrA->zxE = 0; in bts_Flt16Mat3D_exit()171 matL.zxE = zxA; in bts_Flt16Mat3D_create16()195 matL.zxE = 0; in bts_Flt16Mat3D_create32()217 matL.zxE = ( ( zxA >> sh1L ) + 1 ) >> 1; in bts_Flt16Mat3D_create32()229 matL.zxE = zxA << -shiftL; in bts_Flt16Mat3D_create32()254 ptrA->zxE * scaleA, ptrA->zyE * scaleA, ptrA->zzE * scaleA, in bts_Flt16Mat3D_scale()267 …int32 zL = ( int32 ) matPtrA->zxE * vecPtrA->xE + ( int32 ) matPtrA->zyE * vecPtrA->yE + ( int32 )… in bts_Flt16Mat3D_map()301 int32 zL = ( ( ( ( int32 ) matPtrA->zxE * vecPtrA->xE + 1 ) >> 1 ) + in bts_Flt16Mat3D_mapFlt()317 …1PtrA->xyE * mat2PtrA->yxE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xzE * mat2PtrA->zxE + 1 ) >> 1 ), in bts_Flt16Mat3D_mul()[all …]
63 int16 zxE; member
361 …vecPtrL->zE = ( z0L + xL * altA.matE.zxE + yL * altA.matE.zyE + zL * altA.matE.zzE ) >> altA.matE.… in bts_Cluster3D_transform()