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Searched refs:ADISPLAY_ID_DEFAULT (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp33 static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT;
591 ADISPLAY_ID_DEFAULT); in TEST_F()
596 mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); in TEST_F()
598 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) in TEST_F()
602 window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); in TEST_F()
609 ADISPLAY_ID_DEFAULT); in TEST_F()
611 ADISPLAY_ID_DEFAULT); in TEST_F()
617 mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); in TEST_F()
619 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) in TEST_F()
623 windowTop->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); in TEST_F()
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DInputClassifier_test.cpp42 AINPUT_SOURCE_ANY, ADISPLAY_ID_DEFAULT, 4/*policyFlags*/, AMOTION_EVENT_ACTION_DOWN, in generateBasicMotionArgs()
83 ADISPLAY_ID_DEFAULT, 0/*policyFlags*/, AKEY_EVENT_ACTION_DOWN, 4/*flags*/, in TEST_F()
DInputClassifierConverter_test.cpp42 AINPUT_SOURCE_ANY, ADISPLAY_ID_DEFAULT, 4/*policyFlags*/, AMOTION_EVENT_ACTION_DOWN, in generateBasicMotionArgs()
DInputReader_test.cpp69 mButtonState(0), mDisplayId(ADISPLAY_ID_DEFAULT) { in FakePointerController()
6313 ASSERT_EQ(ADISPLAY_ID_DEFAULT, motionArgs.displayId); in TEST_F()
/frameworks/native/libs/input/tests/
DInputPublisherAndConsumer_test.cpp76 constexpr int32_t displayId = ADISPLAY_ID_DEFAULT; in PublishAndConsumeKeyEvent()
137 constexpr int32_t displayId = ADISPLAY_ID_DEFAULT; in PublishAndConsumeMotionEvent()
DVelocityTracker_test.cpp32 constexpr int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; // default display id
DInputEvent_test.cpp27 static constexpr int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT;
/frameworks/base/libs/input/
DSpriteController.h187 positionX(0), positionY(0), layer(0), alpha(1.0f), displayId(ADISPLAY_ID_DEFAULT), in SpriteState()
/frameworks/native/include/input/
DInput.h78 ADISPLAY_ID_DEFAULT = 0, enumerator
/frameworks/base/services/core/jni/
Dcom_android_server_input_InputManagerService.cpp347 mLocked.pointerDisplayId = ADISPLAY_ID_DEFAULT; in NativeInputManager()
584 pointerDisplayId = ADISPLAY_ID_DEFAULT; in getPointerDisplayId()
598 viewport = findDisplayViewportLocked(ADISPLAY_ID_DEFAULT); in updatePointerDisplayLocked()
/frameworks/native/services/inputflinger/
DInputDispatcher.cpp241 mFocusedDisplayId(ADISPLAY_ID_DEFAULT), in InputDispatcher()