Searched refs:BUMPED (Results 1 – 1 of 1) sorted by relevance
63 CircleState.RESTED, CircleState.BUMPING, CircleState.BUMPED, CircleState.EXITING})71 int BUMPED = 6; field184 case CircleState.BUMPED: in animateOpen()190 markState(holdBump, CircleState.BUMPED); in animateOpen()276 case CircleState.BUMPED: in hideCircle()