Searched refs:BUMPING (Results 1 – 1 of 1) sorted by relevance
63 CircleState.RESTED, CircleState.BUMPING, CircleState.BUMPED, CircleState.EXITING})70 int BUMPING = 5; field181 markState(bump, CircleState.BUMPING); in animateOpen()185 case CircleState.BUMPING: in animateOpen()277 case CircleState.BUMPING: in hideCircle()