Searched refs:BYTES_B64 (Results 1 – 3 of 3) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/binary/ |
D | proto_test.js | 95 var BYTES_B64 = goog.crypt.base64.encodeByteArray(BYTES); variable 246 assertEquals(copy.getRepeatedBytesList_asB64()[0], BYTES_B64); 247 assertEquals(copy.getRepeatedBytesList_asB64()[1], BYTES_B64); 437 msg.setOptionalBytes(BYTES_B64); 496 msg.setRepeatedBytesList([BYTES_B64, BYTES_B64]);
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/ |
D | proto3_test.js | 43 var BYTES_B64 = goog.crypt.base64.encodeByteArray(BYTES); variable 310 msg.setOptionalBytes(BYTES_B64);
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/js/ |
D | js_generator.cc | 132 BYTES_B64, // Explicitly coerce to base64 string where needed. enumerator 503 case BYTES_B64: in JSByteGetterSuffix() 872 case BYTES_B64: in JSStringTypeName() 924 bytes_mode == BYTES_B64)); in JSFieldTypeAnnotation() 2034 "getter", JSGetterName(options, field, BYTES_B64)); in GenerateClassFieldToObject() 2347 BYTES_B64 : BYTES_DEFAULT; in GenerateClassField() 2430 GenerateBytesWrapper(options, printer, field, BYTES_B64); in GenerateClassField()
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