/frameworks/native/opengl/libs/GLES_CM/ |
D | gl_api.in | 2 CALL_GL_API(glAlphaFunc, func, ref); 5 CALL_GL_API(glClearColor, red, green, blue, alpha); 8 CALL_GL_API(glClearDepthf, d); 11 CALL_GL_API(glClipPlanef, p, eqn); 14 CALL_GL_API(glColor4f, red, green, blue, alpha); 17 CALL_GL_API(glDepthRangef, n, f); 20 CALL_GL_API(glFogf, pname, param); 23 CALL_GL_API(glFogfv, pname, params); 26 CALL_GL_API(glFrustumf, l, r, b, t, n, f); 29 CALL_GL_API(glGetClipPlanef, plane, equation); [all …]
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D | glext_api.in | 2 CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); 5 CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); 8 CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha); 11 CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha); 14 CALL_GL_API(glBlendEquationOES, mode); 17 CALL_GL_API(glDrawTexsOES, x, y, z, width, height); 20 CALL_GL_API(glDrawTexiOES, x, y, z, width, height); 23 CALL_GL_API(glDrawTexxOES, x, y, z, width, height); 26 CALL_GL_API(glDrawTexsvOES, coords); 29 CALL_GL_API(glDrawTexivOES, coords); [all …]
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D | gl.cpp | 91 #undef CALL_GL_API 320 #define CALL_GL_API(_api, ...) \ macro 337 #undef CALL_GL_API
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 2 CALL_GL_API(glActiveTexture, texture); 5 CALL_GL_API(glAttachShader, program, shader); 8 CALL_GL_API(glBindAttribLocation, program, index, name); 11 CALL_GL_API(glBindBuffer, target, buffer); 14 CALL_GL_API(glBindFramebuffer, target, framebuffer); 17 CALL_GL_API(glBindRenderbuffer, target, renderbuffer); 20 CALL_GL_API(glBindTexture, target, texture); 23 CALL_GL_API(glBlendColor, red, green, blue, alpha); 26 CALL_GL_API(glBlendEquation, mode); 29 CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha); [all …]
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D | gl2ext_api.in | 2 CALL_GL_API(glBlendBarrierKHR); 5 CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled); 8 CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf); 11 CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam); 17 CALL_GL_API(glPushDebugGroupKHR, source, id, length, message); 20 CALL_GL_API(glPopDebugGroupKHR); 23 CALL_GL_API(glObjectLabelKHR, identifier, name, length, label); 26 CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label); 29 CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label); 32 CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label); [all …]
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D | gl2.cpp | 35 #undef CALL_GL_API 264 #define CALL_GL_API(_api, ...) \ macro 281 #undef CALL_GL_API
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/frameworks/base/libs/hwui/debug/ |
D | gles_stubs.in | 2 CALL_GL_API(glActiveTexture, texture); 5 CALL_GL_API(glAttachShader, program, shader); 8 CALL_GL_API(glBindAttribLocation, program, index, name); 11 CALL_GL_API(glBindBuffer, target, buffer); 14 CALL_GL_API(glBindFramebuffer, target, framebuffer); 17 CALL_GL_API(glBindRenderbuffer, target, renderbuffer); 20 CALL_GL_API(glBindTexture, target, texture); 23 CALL_GL_API(glBlendColor, red, green, blue, alpha); 26 CALL_GL_API(glBlendEquation, mode); 29 CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha); [all …]
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D | wrap_gles.cpp | 22 #undef CALL_GL_API 26 #define CALL_GL_API(api, ...) GlesDriver::get()->api##_(__VA_ARGS__) macro 32 #undef CALL_GL_API
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D | DefaultGlesDriver.cpp | 29 #define CALL_GL_API(x, ...) x(__VA_ARGS__); macro 35 #undef CALL_GL_API
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D | FatalBaseDriver.cpp | 27 #define CALL_GL_API(x, ...) LOG_ALWAYS_FATAL("Not Implemented"); macro 35 #undef CALL_GL_API
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D | GlesErrorCheckWrapper.cpp | 58 #define CALL_GL_API(x, ...) \ macro 70 #undef CALL_GL_API
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