Home
last modified time | relevance | path

Searched refs:ConstructorTag (Results 1 – 12 of 12) sorted by relevance

/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DSettings.h33 struct ConstructorTag { struct
36 explicit Settings(ConstructorTag) : mHotPocket(false) {} in Settings() argument
DRenderer.h38 struct ConstructorTag { struct
42 explicit Renderer(ConstructorTag) {} in Renderer() argument
DSettings.cpp29 static auto settings = std::make_unique<Settings>(ConstructorTag{}); in getInstance()
DRenderer.cpp38 static std::unique_ptr<Renderer> sRenderer = std::make_unique<Renderer>(ConstructorTag{}); in getInstance()
/frameworks/opt/gamesdk/src/swappy/
DSettings.h33 struct ConstructorTag { struct
36 explicit Settings(ConstructorTag) {}; in Settings() argument
DEGL.h37 struct ConstructorTag { struct
48 explicit EGL(std::chrono::nanoseconds refreshPeriod, ConstructorTag) in EGL() argument
DSettings.cpp28 static auto settings = std::make_unique<Settings>(ConstructorTag{}); in getInstance()
DSwappy.h53 struct ConstructorTag { struct
60 ConstructorTag tag);
DEGL.cpp85 auto egl = std::make_unique<EGL>(refreshPeriod, ConstructorTag{}); in create()
DSwappy.cpp121 sInstance = std::make_unique<Swappy>(vm, refreshPeriod, appOffset, sfOffset, ConstructorTag{}); in init()
385 ConstructorTag /*tag*/) in Swappy() argument
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DRenderer.h36 struct ConstructorTag { struct
40 explicit Renderer(ConstructorTag) { in Renderer() argument
DRenderer.cpp46 static std::unique_ptr<Renderer> sRenderer = std::make_unique<Renderer>(ConstructorTag{}); in getInstance()