Searched refs:Finished (Results 1 – 4 of 4) sorted by relevance
95 mStagingPlayState = PlayState::Finished; in cancel()101 mStagingPlayState = PlayState::Finished; in reset()113 mStagingPlayState = PlayState::Finished; in end()136 mPlayState = PlayState::Finished; in resolveStagingRequest()140 mPlayState = PlayState::Finished; in resolveStagingRequest()145 mPlayState = PlayState::Finished; in resolveStagingRequest()183 if (mStagingPlayState == PlayState::Finished) { in pushStaging()241 if (mPlayState == PlayState::Finished) { in animate()258 if (finished && mPlayState != PlayState::Finished) { in animate()259 mPlayState = PlayState::Finished; in animate()[all …]
90 bool isFinished() { return mPlayState == PlayState::Finished; } in isFinished()123 Finished, enumerator
70 CHECK_OFFSET(InputMessage::Body::Finished, seq, 0); in TestInputMessageAlignment()71 CHECK_OFFSET(InputMessage::Body::Finished, handled, 4); in TestInputMessageAlignment()
136 struct Finished { struct141 return sizeof(Finished); in size()