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Searched refs:Finished (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp95 mStagingPlayState = PlayState::Finished; in cancel()
101 mStagingPlayState = PlayState::Finished; in reset()
113 mStagingPlayState = PlayState::Finished; in end()
136 mPlayState = PlayState::Finished; in resolveStagingRequest()
140 mPlayState = PlayState::Finished; in resolveStagingRequest()
145 mPlayState = PlayState::Finished; in resolveStagingRequest()
183 if (mStagingPlayState == PlayState::Finished) { in pushStaging()
241 if (mPlayState == PlayState::Finished) { in animate()
258 if (finished && mPlayState != PlayState::Finished) { in animate()
259 mPlayState = PlayState::Finished; in animate()
[all …]
DAnimator.h90 bool isFinished() { return mPlayState == PlayState::Finished; } in isFinished()
123 Finished, enumerator
/frameworks/native/libs/input/tests/
DStructLayout_test.cpp70 CHECK_OFFSET(InputMessage::Body::Finished, seq, 0); in TestInputMessageAlignment()
71 CHECK_OFFSET(InputMessage::Body::Finished, handled, 4); in TestInputMessageAlignment()
/frameworks/native/include/input/
DInputTransport.h136 struct Finished { struct
141 return sizeof(Finished); in size()