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Searched refs:GL_DEPTH_ATTACHMENT (Results 1 – 10 of 10) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp77 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment()
80 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment()
85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in setDepthAttachment()
86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in setDepthAttachment()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java321 public static final int GL_DEPTH_ATTACHMENT = 0x8D00; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if321 public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
/frameworks/native/opengl/include/GLES2/
Dgl2.h371 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
/frameworks/native/opengl/libs/
Denums.in438 GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT)
/frameworks/native/opengl/include/GLES3/
Dgl3.h371 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
Dgl31.h373 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
Dgl32.h373 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19918 field public static final int GL_DEPTH_ATTACHMENT = 36096; // 0x8d00
/frameworks/base/api/
Dcurrent.txt32301 field public static final int GL_DEPTH_ATTACHMENT = 36096; // 0x8d00