Searched refs:GL_DEPTH_ATTACHMENT (Results 1 – 10 of 10) sorted by relevance
/frameworks/rs/driver/ |
D | rsdFrameBufferObj.cpp | 77 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment() 80 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment() 85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in setDepthAttachment() 86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in setDepthAttachment()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 321 public static final int GL_DEPTH_ATTACHMENT = 0x8D00; field in GLES20
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | GLES20Header.java-if | 321 public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 371 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 438 GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT)
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 371 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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D | gl31.h | 373 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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D | gl32.h | 373 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 19918 field public static final int GL_DEPTH_ATTACHMENT = 36096; // 0x8d00
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/frameworks/base/api/ |
D | current.txt | 32301 field public static final int GL_DEPTH_ATTACHMENT = 36096; // 0x8d00
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