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Searched refs:GL_MAX_VARYING_COMPONENTS (Results 1 – 10 of 10) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto92 optional int32 GL_MAX_VARYING_COMPONENTS = 3022; field
/frameworks/base/opengl/java/android/opengl/
DGLES30.java116 public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; field in GLES30
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp428 ::gl_util::getInt(GL_MAX_VARYING_COMPONENTS)); in addGlConstsV3_0()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if116 public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B;
/frameworks/native/opengl/libs/
Denums.in540 GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h765 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dgl31.h767 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dgl32.h767 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20466 field public static final int GL_MAX_VARYING_COMPONENTS = 35659; // 0x8b4b
/frameworks/base/api/
Dcurrent.txt32851 field public static final int GL_MAX_VARYING_COMPONENTS = 35659; // 0x8b4b